size += slice->size0 * depth * layers_in_level;
#if 0
- debug_printf("%s: %ux%ux%u@%u:\t%2u: stride=%4u, size=%6u,%7u, aligned_height=%3u, blocks=%u, offset=0x%x\n",
+ fprintf(stderr, "%s: %ux%ux%u@%u:\t%2u: stride=%4u, size=%6u,%7u, aligned_height=%3u, blocks=%u, offset=0x%x tiling=%d\n",
util_format_name(prsc->format),
width, height, depth, rsc->cpp,
level, slice->pitch * rsc->cpp,
slice->size0, size, aligned_height, blocks,
- slice->offset);
+ slice->offset, fd_resource_tile_mode(prsc, level));
#endif
depth = u_minify(depth, 1);