elem_types[DRAW_JIT_TEXTURE_DATA] =
LLVMArrayType(LLVMPointerType(LLVMInt8Type(), 0),
DRAW_MAX_TEXTURE_LEVELS);
+ elem_types[DRAW_JIT_TEXTURE_MIN_LOD] = LLVMFloatType();
+ elem_types[DRAW_JIT_TEXTURE_MAX_LOD] = LLVMFloatType();
+ elem_types[DRAW_JIT_TEXTURE_LOD_BIAS] = LLVMFloatType();
+ elem_types[DRAW_JIT_TEXTURE_BORDER_COLOR] =
+ LLVMArrayType(LLVMFloatType(), 4);
texture_type = LLVMStructType(elem_types, Elements(elem_types), 0);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, data,
llvm->target, texture_type,
DRAW_JIT_TEXTURE_DATA);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, min_lod,
+ llvm->target, texture_type,
+ DRAW_JIT_TEXTURE_MIN_LOD);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, max_lod,
+ llvm->target, texture_type,
+ DRAW_JIT_TEXTURE_MAX_LOD);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, lod_bias,
+ llvm->target, texture_type,
+ DRAW_JIT_TEXTURE_LOD_BIAS);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, border_color,
+ llvm->target, texture_type,
+ DRAW_JIT_TEXTURE_BORDER_COLOR);
LP_CHECK_STRUCT_SIZE(struct draw_jit_texture,
llvm->target, texture_type);
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS];
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS];
const void *data[DRAW_MAX_TEXTURE_LEVELS];
+ float min_lod;
+ float max_lod;
+ float lod_bias;
+ float border_color[4];
};
enum {
DRAW_JIT_TEXTURE_ROW_STRIDE,
DRAW_JIT_TEXTURE_IMG_STRIDE,
DRAW_JIT_TEXTURE_DATA,
+ DRAW_JIT_TEXTURE_MIN_LOD,
+ DRAW_JIT_TEXTURE_MAX_LOD,
+ DRAW_JIT_TEXTURE_LOD_BIAS,
+ DRAW_JIT_TEXTURE_BORDER_COLOR,
DRAW_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};
DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
DRAW_LLVM_TEXTURE_MEMBER(data_ptr, DRAW_JIT_TEXTURE_DATA, FALSE)
+DRAW_LLVM_TEXTURE_MEMBER(min_lod, DRAW_JIT_TEXTURE_MIN_LOD, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(max_lod, DRAW_JIT_TEXTURE_MAX_LOD, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(lod_bias, DRAW_JIT_TEXTURE_LOD_BIAS, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(border_color, DRAW_JIT_TEXTURE_BORDER_COLOR, FALSE)
static void
sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;
sampler->dynamic_state.base.data_ptr = draw_llvm_texture_data_ptr;
+ sampler->dynamic_state.base.min_lod = draw_llvm_texture_min_lod;
+ sampler->dynamic_state.base.max_lod = draw_llvm_texture_max_lod;
+ sampler->dynamic_state.base.lod_bias = draw_llvm_texture_lod_bias;
+ sampler->dynamic_state.base.border_color = draw_llvm_texture_border_color;
sampler->dynamic_state.static_state = static_state;
sampler->dynamic_state.context_ptr = context_ptr;