* \param v pointer to memory containing
* GLclampd near and far clip-plane values
*/
+static ALWAYS_INLINE void
+depth_range_arrayv(struct gl_context *ctx, GLuint first, GLsizei count,
+ const struct gl_depthrange_inputs *const inputs)
+{
+ for (GLsizei i = 0; i < count; i++)
+ set_depth_range_no_notify(ctx, i + first, inputs[i].Near, inputs[i].Far);
+
+ if (ctx->Driver.DepthRange)
+ ctx->Driver.DepthRange(ctx);
+}
+
void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
{
- int i;
const struct gl_depthrange_inputs *const p =
(struct gl_depthrange_inputs *) v;
GET_CURRENT_CONTEXT(ctx);
return;
}
- for (i = 0; i < count; i++)
- set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
-
- if (ctx->Driver.DepthRange)
- ctx->Driver.DepthRange(ctx);
+ depth_range_arrayv(ctx, first, count, p);
}
void GLAPIENTRY