do {
progress = false;
- nir_lower_vars_to_ssa(s);
- nir_lower_alu_to_scalar(s);
-
- progress = nir_copy_prop(s) || progress;
- progress = nir_opt_dce(s) || progress;
- progress = nir_opt_cse(s) || progress;
- progress = nir_opt_peephole_select(s) || progress;
- progress = nir_opt_algebraic(s) || progress;
- progress = nir_opt_constant_folding(s) || progress;
- progress = nir_opt_undef(s) || progress;
+ NIR_PASS_V(s, nir_lower_vars_to_ssa);
+ NIR_PASS_V(s, nir_lower_alu_to_scalar);
+
+ NIR_PASS(progress, s, nir_copy_prop);
+ NIR_PASS(progress, s, nir_opt_dce);
+ NIR_PASS(progress, s, nir_opt_cse);
+ NIR_PASS(progress, s, nir_opt_peephole_select);
+ NIR_PASS(progress, s, nir_opt_algebraic);
+ NIR_PASS(progress, s, nir_opt_constant_folding);
+ NIR_PASS(progress, s, nir_opt_undef);
} while (progress);
}
}
c->s = tgsi_to_nir(tokens, &nir_options);
- nir_opt_global_to_local(c->s);
- nir_convert_to_ssa(c->s);
+ NIR_PASS_V(c->s, nir_opt_global_to_local);
+ NIR_PASS_V(c->s, nir_convert_to_ssa);
if (stage == QSTAGE_FRAG)
- vc4_nir_lower_blend(c);
+ NIR_PASS_V(c->s, vc4_nir_lower_blend, c);
struct nir_lower_tex_options tex_options = {
/* We would need to implement txs, but we don't want the
}
}
- nir_lower_tex(c->s, &tex_options);
+ NIR_PASS_V(c->s, nir_lower_tex, &tex_options);
if (c->fs_key && c->fs_key->light_twoside)
- nir_lower_two_sided_color(c->s);
+ NIR_PASS_V(c->s, nir_lower_two_sided_color);
if (stage == QSTAGE_FRAG)
- nir_lower_clip_fs(c->s, c->key->ucp_enables);
+ NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables);
else
- nir_lower_clip_vs(c->s, c->key->ucp_enables);
+ NIR_PASS_V(c->s, nir_lower_clip_vs, c->key->ucp_enables);
- vc4_nir_lower_io(c);
- vc4_nir_lower_txf_ms(c);
- nir_lower_idiv(c->s);
- nir_lower_load_const_to_scalar(c->s);
+ NIR_PASS_V(c->s, vc4_nir_lower_io, c);
+ NIR_PASS_V(c->s, vc4_nir_lower_txf_ms, c);
+ NIR_PASS_V(c->s, nir_lower_idiv);
+ NIR_PASS_V(c->s, nir_lower_load_const_to_scalar);
vc4_optimize_nir(c->s);
- nir_remove_dead_variables(c->s);
-
- nir_convert_from_ssa(c->s, true);
+ NIR_PASS_V(c->s, nir_remove_dead_variables);
+ NIR_PASS_V(c->s, nir_convert_from_ssa, true);
if (vc4_debug & VC4_DEBUG_SHADERDB) {
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d NIR instructions\n",
bool qir_opt_dead_code(struct vc4_compile *c);
bool qir_opt_small_immediates(struct vc4_compile *c);
bool qir_opt_vpm(struct vc4_compile *c);
-void vc4_nir_lower_blend(struct vc4_compile *c);
-void vc4_nir_lower_io(struct vc4_compile *c);
+void vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c);
+void vc4_nir_lower_io(nir_shader *s, struct vc4_compile *c);
nir_ssa_def *vc4_nir_get_state_uniform(struct nir_builder *b,
enum quniform_contents contents);
nir_ssa_def *vc4_nir_get_swizzled_channel(struct nir_builder *b,
nir_ssa_def **srcs, int swiz);
-void vc4_nir_lower_txf_ms(struct vc4_compile *c);
+void vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c);
void qir_lower_uniforms(struct vc4_compile *c);
uint32_t qpu_schedule_instructions(struct vc4_compile *c);