yInverted is used by EGL_NOK_texture_from_pixmap to indicate that
window system rendering is y-inverted compared to OpenGL texture
representation. This extension is only known to be used with X11
window system where sane default is GL_TRUE.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
__DRI_ATTRIB_TEXTURE_2D_BIT |
__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
+ modes->yInverted = GL_TRUE;
modes->sRGBCapable = is_srgb;
}
}