dri: set yInverted default to GL_TRUE
authorTapani Pälli <tapani.palli@intel.com>
Wed, 8 Jan 2014 13:17:59 +0000 (15:17 +0200)
committerTapani Pälli <tapani.palli@intel.com>
Mon, 13 Jan 2014 06:00:37 +0000 (08:00 +0200)
yInverted is used by EGL_NOK_texture_from_pixmap to indicate that
window system rendering is y-inverted compared to OpenGL texture
representation. This extension is only known to be used with X11
window system where sane default is GL_TRUE.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/common/utils.c

index 9c9483209d8a41a4fba855f925b045e5832936e7..3e35fe2d067fe75971cbcfd9091f5495c199b198 100644 (file)
@@ -308,6 +308,7 @@ driCreateConfigs(gl_format format,
                        __DRI_ATTRIB_TEXTURE_2D_BIT |
                        __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
 
+                   modes->yInverted = GL_TRUE;
                    modes->sRGBCapable = is_srgb;
                }
            }