broadcom/vc5: Drop padding bits from the texture shader state's address.
authorEric Anholt <eric@anholt.net>
Wed, 25 Oct 2017 02:14:29 +0000 (19:14 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 30 Oct 2017 20:31:22 +0000 (13:31 -0700)
src/broadcom/cle/v3d_packet_v33.xml

index c73ff35cf276e2020cb08cf6120902d327cbca67..ec842186a7be2142717233325c1512a617595892 100644 (file)
 
     <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
 
-    <field name="Texture base pointer" size="32" start="0" type="address"/>
+    <field name="Texture base pointer" size="30" start="2" type="address"/>
 
     <field name="Minification Filter" size="3" start="1" type="uint"/>
     <field name="Magnification Filter" size="1" start="0" type="uint"/>