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broadcom/vc5: Drop padding bits from the texture shader state's address.
author
Eric Anholt
<eric@anholt.net>
Wed, 25 Oct 2017 02:14:29 +0000
(19:14 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 30 Oct 2017 20:31:22 +0000
(13:31 -0700)
src/broadcom/cle/v3d_packet_v33.xml
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diff --git
a/src/broadcom/cle/v3d_packet_v33.xml
b/src/broadcom/cle/v3d_packet_v33.xml
index c73ff35cf276e2020cb08cf6120902d327cbca67..ec842186a7be2142717233325c1512a617595892 100644
(file)
--- a/
src/broadcom/cle/v3d_packet_v33.xml
+++ b/
src/broadcom/cle/v3d_packet_v33.xml
@@
-831,7
+831,7
@@
<field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
- <field name="Texture base pointer" size="3
2" start="0
" type="address"/>
+ <field name="Texture base pointer" size="3
0" start="2
" type="address"/>
<field name="Minification Filter" size="3" start="1" type="uint"/>
<field name="Magnification Filter" size="1" start="0" type="uint"/>