Basic info about the glFBDev interface/driver.
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 6 Dec 2003 17:26:50 +0000 (17:26 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 6 Dec 2003 17:26:50 +0000 (17:26 +0000)
docs/contents.html
docs/glfbdev-driver.html [new file with mode: 0644]

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 <li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
 <li><a href="subset.html" target="MainFrame">Subset Information</a>
 <li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
+<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
 <LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
 </ul>
 
diff --git a/docs/glfbdev-driver.html b/docs/glfbdev-driver.html
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+<HTML>
+
+<TITLE>Mesa glFBDev Driver</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<center><H1>Mesa glFBDev Driver</H1></center>
+
+
+<H1>1. Introduction</H1>
+
+<p>
+The GLFBDev driver interface allows one to do OpenGL rendering into a
+framebuffer managed with the Linux's fbdev interface.
+</p>
+
+<p>
+Basically, the programmer uses the fbdev functions to initialize the
+graphics hardware and setup the framebuffer.
+Then, using a calls to Mesa's glFBDev API functions, one can render
+into the framebuffer with the OpenGL API functions.
+</p>
+
+<p>
+Note, only software rendering is supported; there is no hardware
+acceleration.
+</p>
+
+
+<p>
+The GL/glfbdev.h header file defines the glFBDev interface.
+</p>
+
+<p>
+The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface.
+</p>
+
+<p>
+For more information about fbdev, see the
+<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
+Framebuffer Howto</a>
+</p>
+
+
+<h1>2. Compilation</h1>
+
+<p>
+To compile Mesa with support for the glFBDev interface:
+<pre>
+   XXX todo
+</pre>
+
+<p>
+When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo.
+</p>
+
+</p>
+xxx todo
+</p>
+
+
+<h1>3. Compiling and linking glFBDev programs</h1>
+
+<p>
+xxx todo
+</p>
+
+
+
+<h1>4. Running glFBDev programs</h1>
+
+<p>
+First, you need to have a working fbdev environment.
+See the
+<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
+Framebuffer Howto</a> for information.
+</p>
+
+<p>
+Programs must be run with root permission.
+</p>
+
+</p>
+
+
+
+</body>
+</html>