int unit,
r200TexObjPtr texobj )
{
- GLuint *cmd = R200_DB_STATE( tex[unit] );
+/* do not use RADEON_DB_STATE to avoid stale texture caches */
+ GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
+
+ R200_STATECHANGE( rmesa, tex[unit] );
cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
}
if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
- GLuint *cube_cmd = R200_DB_STATE( cube[unit] );
+ GLuint *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
GLuint bytesPerFace = texobj->base.totalSize / 6;
ASSERT(texobj->base.totalSize % 6 == 0);
+
+ R200_STATECHANGE( rmesa, cube[unit] );
cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
if (rmesa->r200Screen->drmSupportsFragShader) {
/* that value is submitted twice. could change cube atom
cube_cmd[CUBE_PP_CUBIC_OFFSET_F3] = texobj->pp_txoffset + 3 * bytesPerFace;
cube_cmd[CUBE_PP_CUBIC_OFFSET_F4] = texobj->pp_txoffset + 4 * bytesPerFace;
cube_cmd[CUBE_PP_CUBIC_OFFSET_F5] = texobj->pp_txoffset + 5 * bytesPerFace;
- R200_DB_STATECHANGE( rmesa, &rmesa->hw.cube[unit] );
}
- R200_DB_STATECHANGE( rmesa, &rmesa->hw.tex[unit] );
texobj->dirty_state &= ~(1<<unit);
}
int unit,
radeonTexObjPtr texobj )
{
- GLuint *cmd = RADEON_DB_STATE( tex[unit] );
+/* do not use RADEON_DB_STATE to avoid stale texture caches */
+ GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
+ RADEON_STATECHANGE( rmesa, tex[unit] );
+
cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
- GLuint *cube_cmd = RADEON_DB_STATE( cube[unit] );
+ GLuint *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
GLuint bytesPerFace = texobj->base.totalSize / 6;
ASSERT(texobj->base.totalSize % 6 == 0);
+ RADEON_STATECHANGE( rmesa, cube[unit] );
cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
/* dont know if this setup conforms to OpenGL..
* at least it matches the behavior of mesa software renderer
cube_cmd[CUBE_PP_CUBIC_OFFSET_2] = texobj->pp_txoffset + 2 * bytesPerFace; /* top */
cube_cmd[CUBE_PP_CUBIC_OFFSET_3] = texobj->pp_txoffset + 3 * bytesPerFace; /* bottom */
cube_cmd[CUBE_PP_CUBIC_OFFSET_4] = texobj->pp_txoffset + 4 * bytesPerFace; /* front */
- RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.cube[unit] );
cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset + 5 * bytesPerFace; /* back */
}
}
- RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.tex[unit] );
if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
RADEON_STATECHANGE( rmesa, set );
rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;