struct quad_header *quads[],
unsigned nr)
{
- float source[4];
+ static const float one[4] = { 1, 1, 1, 1 };
+ float one_minus_alpha[QUAD_SIZE];
+ float dest[4][QUAD_SIZE];
+ float source[4][QUAD_SIZE];
uint i, j, q;
struct softpipe_cached_tile *tile
for (q = 0; q < nr; q++) {
struct quad_header *quad = quads[q];
+ float (*quadColor)[4] = quad->output.color[0];
+ const float *alpha = quadColor[3];
const int itx = (quad->input.x0 & (TILE_SIZE-1));
const int ity = (quad->input.y0 & (TILE_SIZE-1));
- float (*swzColor)[4] = quad->output.color[0];
- for (j = 0; j < 4; j++) {
- if (quad->inout.mask & (1<<j)) {
- float *dest = tile->data.color[ity + (j>>1)][itx + (j&1)];
- const float alpha = swzColor[3][j];
- const float one_minus_alpha = 1.0 - alpha;
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = itx + (j & 1);
+ int y = ity + (j >> 1);
+ for (i = 0; i < 4; i++) {
+ dest[i][j] = tile->data.color[y][x][i];
+ }
+ }
- for (i = 0; i < 4; i++) {
- dest[i] *= one_minus_alpha;
- dest[i] += swzColor[i][j] * alpha;
+ VEC4_MUL(source[0], quadColor[0], alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], alpha); /* B */
+ VEC4_MUL(source[3], quadColor[3], alpha); /* A */
+
+ VEC4_SUB(one_minus_alpha, one, alpha);
+ VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */
+ VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */
+ VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */
+ VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* B */
+
+ VEC4_ADD_SAT(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_ADD_SAT(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_ADD_SAT(quadColor[2], source[2], dest[2]); /* B */
+ VEC4_ADD_SAT(quadColor[3], source[3], dest[3]); /* A */
- /* XXX: redundant, will be clamped later for argb8 surfaces:
- */
- dest[i] = CLAMP(dest[i], 0.0, 1.0);
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (quad->inout.mask & (1 << j)) {
+ int x = itx + (j & 1);
+ int y = ity + (j >> 1);
+ for (i = 0; i < 4; i++) { /* loop over color chans */
+ tile->data.color[y][x][i] = quadColor[i][j];
}
}
- }
+ }
}
}
for (q = 0; q < nr; q++) {
struct quad_header *quad = quads[q];
+ float (*quadColor)[4] = quad->output.color[0];
const int itx = (quad->input.x0 & (TILE_SIZE-1));
const int ity = (quad->input.y0 & (TILE_SIZE-1));
- float (*dest)[64][4] = (float (*)[64][4])&tile->data.color[ity][itx];
- float (*swzColor)[4] = quad->output.color[0];
- float quadColor[4][4];
-
+
/* get/swizzle dest colors */
for (j = 0; j < QUAD_SIZE; j++) {
+ int x = itx + (j & 1);
+ int y = ity + (j >> 1);
for (i = 0; i < 4; i++) {
- quadColor[i][j] = swzColor[j][i];
+ dest[i][j] = tile->data.color[y][x][i];
}
}
- if (quad->inout.mask & 1)
- VEC4_ADD_SAT(dest[0][0], quadColor[0], dest[0][0]);
- if (quad->inout.mask & 2)
- VEC4_ADD_SAT(dest[0][1], quadColor[1], dest[0][1]);
- if (quad->inout.mask & 4)
- VEC4_ADD_SAT(dest[1][0], quadColor[2], dest[1][0]);
- if (quad->inout.mask & 8)
- VEC4_ADD_SAT(dest[1][1], quadColor[3], dest[1][1]);
+ VEC4_ADD_SAT(quadColor[0], quadColor[0], dest[0]); /* R */
+ VEC4_ADD_SAT(quadColor[1], quadColor[1], dest[1]); /* G */
+ VEC4_ADD_SAT(quadColor[2], quadColor[2], dest[2]); /* B */
+ VEC4_ADD_SAT(quadColor[3], quadColor[3], dest[3]); /* A */
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (quad->inout.mask & (1 << j)) {
+ int x = itx + (j & 1);
+ int y = ity + (j >> 1);
+ for (i = 0; i < 4; i++) { /* loop over color chans */
+ tile->data.color[y][x][i] = quadColor[i][j];
+ }
+ }
+ }
}
}