Noticed while debugging V3D -- the ro->gpu_fd was freshly opened in ro
setup, and it needs to stay open until screen close (since it may be used
by renderonly) and should be the same one used by the vc4 screen.
Fixes: 7029ec05e2c7 ("gallium: Add renderonly-based support for pl111+vc4.")
struct pipe_screen *
vc4_drm_screen_create_renderonly(struct renderonly *ro)
{
- return vc4_screen_create(fcntl(ro->gpu_fd, F_DUPFD_CLOEXEC, 3), ro);
+ return vc4_screen_create(ro->gpu_fd, ro);
}