OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
for (i = 0; i < tex->num_textures; i++) {
- static const struct fd4_pipe_sampler_view dummy_view = {};
+ static const struct fd4_pipe_sampler_view dummy_view = {
+ .base.target = PIPE_TEXTURE_1D,
+ };
const struct fd4_pipe_sampler_view *view = tex->textures[i] ?
fd4_pipe_sampler_view(tex->textures[i]) :
&dummy_view;
- unsigned start = fd_sampler_first_level(&view->base);
OUT_RING(ring, view->texconst0);
OUT_RING(ring, view->texconst1);
OUT_RING(ring, view->texconst3);
if (view->base.texture) {
struct fd_resource *rsc = fd_resource(view->base.texture);
- uint32_t offset = fd_resource_offset(rsc, start, 0);
+ unsigned start = fd_sampler_first_level(&view->base);
+ uint32_t offset;
+ if (rsc->base.b.target == PIPE_BUFFER) {
+ offset = view->base.u.buf.first_element *
+ util_format_get_blocksize(view->base.format);
+ } else {
+ offset = fd_resource_offset(rsc, start, 0);
+ }
OUT_RELOC(ring, rsc->bo, offset, view->texconst4, 0);
} else {
OUT_RING(ring, 0x00000000);
{
struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
- unsigned lvl = fd_sampler_first_level(cso);
- unsigned miplevels = fd_sampler_last_level(cso) - lvl;
+ unsigned lvl;
uint32_t sz2 = 0;
if (!so)
so->texconst0 =
A4XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(cso->format)) |
- A4XX_TEX_CONST_0_MIPLVLS(miplevels) |
fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
cso->swizzle_b, cso->swizzle_a);
if (util_format_is_srgb(cso->format))
so->texconst0 |= A4XX_TEX_CONST_0_SRGB;
- so->texconst1 =
- A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
- A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
- so->texconst2 =
- A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) |
- A4XX_TEX_CONST_2_PITCH(
- util_format_get_nblocksx(
- cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
+ if (prsc->target == PIPE_BUFFER) {
+ unsigned elements = cso->u.buf.last_element -
+ cso->u.buf.first_element + 1;
+ lvl = 0;
+ so->texconst1 =
+ A4XX_TEX_CONST_1_WIDTH(elements) |
+ A4XX_TEX_CONST_1_HEIGHT(1);
+ so->texconst2 =
+ A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) |
+ A4XX_TEX_CONST_2_PITCH(elements * rsc->cpp);
+ } else {
+ unsigned miplevels;
+
+ lvl = fd_sampler_first_level(cso);
+ miplevels = fd_sampler_last_level(cso) - lvl;
+
+ so->texconst0 |= A4XX_TEX_CONST_0_MIPLVLS(miplevels);
+ so->texconst1 =
+ A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
+ A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
+ so->texconst2 =
+ A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) |
+ A4XX_TEX_CONST_2_PITCH(
+ util_format_get_nblocksx(
+ cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
+ }
switch (prsc->target) {
case PIPE_TEXTURE_1D_ARRAY:
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return is_a3xx(screen) ? 16 : 0;
+ if (is_a3xx(screen)) return 16;
+ if (is_a4xx(screen)) return 32;
+ return 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
/* I think 32k on a4xx.. and we could possibly emulate more
* by pretending 2d/rect textures and splitting high bits