i965: Resolve color for non-coherent FB fetch at UpdateState time.
authorFrancisco Jerez <currojerez@riseup.net>
Fri, 1 Jul 2016 20:45:22 +0000 (13:45 -0700)
committerFrancisco Jerez <currojerez@riseup.net>
Fri, 26 Aug 2016 01:36:07 +0000 (18:36 -0700)
This is required because the sampler unit used to fetch from the
framebuffer is unable to interpret non-color-compressed fast-cleared
single-sample texture data.  Roughly the same limitation applies for
surfaces bound to texture or image units, but unlike texture sampling,
non-coherent framebuffer fetch is by definition non-coherent with
previous rendering, so the brw_render_cache_set_check_flush() call can
be omitted except after resolve.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_context.c

index cb742007d20d980db73427421252120f6a581931..d6f0d7bbcb36c3d44e24f5327517ffbb47959057 100644 (file)
@@ -262,6 +262,23 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
       }
    }
 
+   /* Resolve color buffers for non-coherent framebufer fetch. */
+   if (!ctx->Extensions.MESA_shader_framebuffer_fetch &&
+       ctx->FragmentProgram._Current &&
+       ctx->FragmentProgram._Current->Base.OutputsRead) {
+      const struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+      for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
+         const struct intel_renderbuffer *irb =
+            intel_renderbuffer(fb->_ColorDrawBuffers[i]);
+
+         if (irb &&
+             intel_miptree_resolve_color(brw, irb->mt,
+                                         INTEL_MIPTREE_IGNORE_CCS_E))
+            brw_render_cache_set_check_flush(brw, irb->mt->bo);
+      }
+   }
+
    /* If FRAMEBUFFER_SRGB is used on Gen9+ then we need to resolve any of the
     * single-sampled color renderbuffers because the CCS buffer isn't
     * supported for SRGB formats. This only matters if FRAMEBUFFER_SRGB is