#include <spu_intrinsics.h>
+static INLINE unsigned int
+spu_pack_R8G8B8A8(vector float rgba)
+{
+ vector unsigned int out = spu_convtu(rgba, 32);
+ out = spu_shuffle(out, out, VEC_LITERAL(vector unsigned char,
+ 0, 4, 8, 12, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0));
+ return spu_extract(out, 0);
+}
+
+
static INLINE unsigned int
spu_pack_A8R8G8B8(vector float rgba)
{
}
+static INLINE vector float
+spu_unpack_color(uint color)
+{
+ vector unsigned int color_u4 = spu_splats(color);
+ color_u4 = spu_shuffle(color_u4, color_u4,
+ VEC_LITERAL(vector unsigned char,
+ 0, 0, 0, 0,
+ 5, 5, 5, 5,
+ 10, 10, 10, 10,
+ 15, 15, 15, 15));
+ return spu_convtf(color_u4, 32);
+}
+
+
#endif /* SPU_COLORPACK_H */