{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
{ OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) },
- { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) },
+ /* TODO: reenable this when the new GLSL compiler actually supports them */
+ /* { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, */
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },