STRIDE_4F(col, start * col_stride);
#endif
STRIDE_4F(coord, start * coord_stride);
- /* coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);*/
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
#if DO_PTEX
if (tc1_size == 4) {
#ifdef MACH64_PREMULT_TEXCOORDS
- LE32_OUT_FLOAT( p++, w*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
- LE32_OUT_FLOAT( p++, w*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
- LE32_OUT_FLOAT( p++, w*tc1[0][3] ); /* VERTEX_?_SECONDARY_W */
+ LE32_OUT_FLOAT( p++, w*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
+ LE32_OUT_FLOAT( p++, w*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
+ LE32_OUT_FLOAT( p++, w*tc1[0][3] ); /* VERTEX_?_SECONDARY_W */
#else /* !MACH64_PREMULT_TEXCOORDS */
float rhw = 1.0 / tc1[0][3];
- LE32_OUT_FLOAT( p++, rhw*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
- LE32_OUT_FLOAT( p++, rhw*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
- LE32_OUT_FLOAT( p++, w*tc1[0][3] ); /* VERTEX_?_SECONDARY_W */
+ LE32_OUT_FLOAT( p++, rhw*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
+ LE32_OUT_FLOAT( p++, rhw*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
+ LE32_OUT_FLOAT( p++, w*tc1[0][3] ); /* VERTEX_?_SECONDARY_W */
#endif /* !MACH64_PREMULT_TEXCOORDS */
} else {
#endif /* DO_PTEX */
#ifdef MACH64_PREMULT_TEXCOORDS
- LE32_OUT_FLOAT( p++, w*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
- LE32_OUT_FLOAT( p++, w*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
- LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_SECONDARY_W */
+ LE32_OUT_FLOAT( p++, w*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
+ LE32_OUT_FLOAT( p++, w*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
+ LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_SECONDARY_W */
#else /* !MACH64_PREMULT_TEXCOORDS */
- LE32_OUT_FLOAT( p++, tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
- LE32_OUT_FLOAT( p++, tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
- LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_SECONDARY_W */
+ LE32_OUT_FLOAT( p++, tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
+ LE32_OUT_FLOAT( p++, tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
+ LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_SECONDARY_W */
#endif /* !MACH64_PREMULT_TEXCOORDS */
#if DO_PTEX
}
#endif /* !DO_TEX0 */
#if DO_SPEC
- ((GLubyte *)p)[0] = spec[0][2]; /* VERTEX_?_SPEC_B */
- ((GLubyte *)p)[1] = spec[0][1]; /* VERTEX_?_SPEC_G */
- ((GLubyte *)p)[2] = spec[0][0]; /* VERTEX_?_SPEC_R */
+ ((GLubyte *)p)[0] = spec[0][2]; /* VERTEX_?_SPEC_B */
+ ((GLubyte *)p)[1] = spec[0][1]; /* VERTEX_?_SPEC_G */
+ ((GLubyte *)p)[2] = spec[0][0]; /* VERTEX_?_SPEC_R */
STRIDE_4F(spec, spec_stride);
#endif
#if DO_FOG
- ((GLubyte *)p)[3] = fog[0][0] * 255.0; /* VERTEX_?_SPEC_A */
+ ((GLubyte *)p)[3] = fog[0][0] * 255.0; /* VERTEX_?_SPEC_A */
fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride);
- /* STRIDE_F(fog, fog_stride); */
#endif
p++;
#if DO_XYZW
if (mask[i] == 0) {
/* unclipped */
- LE32_OUT( p++, VIEWPORT_Z( coord[0][2] ) ); /* VERTEX_?_Z */
+ LE32_OUT( p++, VIEWPORT_Z( coord[0][2] ) ); /* VERTEX_?_Z */
} else {
#endif
p++;
if (mask[i] == 0) {
/* unclipped */
LE32_OUT( p,
- (VIEWPORT_X( coord[i][0] ) << 16) | /* VERTEX_?_X */
- (VIEWPORT_Y( coord[i][1] ) & 0xffff) ); /* VERTEX_?_Y */
+ (VIEWPORT_X( coord[0][0] ) << 16) | /* VERTEX_?_X */
+ (VIEWPORT_Y( coord[0][1] ) & 0xffff) ); /* VERTEX_?_Y */
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
- fprintf( stderr, "%s: vert (importable) %d: %.2f %.2f %.2f %x\n",
+ fprintf( stderr, "%s: vert %d: %.2f %.2f %.2f %x\n",
__FUNCTION__,
i,
(LE32_IN( p ) >> 16)/4.0,
}
#endif
#if DO_TEX1 || DO_TEX0 || DO_XYZW
- STRIDE_4F(coord, start * coord_stride);
- /* coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);*/
+ STRIDE_4F(coord, coord_stride);
#endif
assert( p + 1 - (CARD32 *)v == 10 );