/* if we have a new buffer compare it with the old one */
if (buf) {
- struct i915_buffer *ir = i915_buffer(buf);
+ struct i915_buffer *ibuf = i915_buffer(buf);
struct pipe_resource *old_buf = i915->constants[shader];
struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
-
- new_num = ir->b.b.width0 / 4 * sizeof(float);
-
- if (old && new_num != i915->current.num_user_constants[shader])
- diff = memcmp(old->data, ir->data, ir->b.b.width0);
+ unsigned old_num = i915->current.num_user_constants[shader];
+
+ new_num = ibuf->b.b.width0 / 4 * sizeof(float);
+
+ if (old_num == new_num) {
+ if (old_num == 0)
+ diff = FALSE;
+#if 0
+ /* XXX no point in running this code since st/mesa only uses user buffers */
+ /* Can't compare the buffer data since they are userbuffers */
+ else if (old && old->free_on_destroy)
+ diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0);
+#else
+ (void)old;
+#endif
+ }
} else {
diff = i915->current.num_user_constants[shader] != 0;
}
/*
* flush before updateing the state.
- * XXX: looks like its okay to skip the flush for vertex cbufs
*/
if (diff && shader == PIPE_SHADER_FRAGMENT)
draw_flush(i915->draw);