// Determine color format
if (glVisual->redBits == 8) {
if (glVisual->alphaBits == 8)
- stVisual->color_format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ stVisual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
else
- stVisual->color_format = PIPE_FORMAT_B8G8R8X8_UNORM;
+ stVisual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
} else {
+ // TODO: I think this should be RGB vs BGR
stVisual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
}
break;
case 24:
if (glVisual->stencilBits == 0) {
- stVisual->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
- // or PIPE_FORMAT_X8Z24_UNORM?
+ stVisual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
} else {
- stVisual->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
- // or PIPE_FORMAT_S8_UINT_Z24_UNORM?
+ stVisual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
}
break;
case 32:
}
-static INLINE unsigned
-round_up(unsigned n, unsigned multiple)
-{
- return (n + multiple - 1) & ~(multiple - 1);
-}
-
-
static int
hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
{
const GLboolean stereoFlag = false;
const GLint depth = (fOptions & BGL_DEPTH) ? 24 : 0;
const GLint stencil = (fOptions & BGL_STENCIL) ? 8 : 0;
- const GLint accum = 0; // (options & BGL_ACCUM) ? 16 : 0;
- const GLint red = rgbFlag ? 8 : 0;
- const GLint green = rgbFlag ? 8 : 0;
- const GLint blue = rgbFlag ? 8 : 0;
+ const GLint accum = (fOptions & BGL_ACCUM) ? 16 : 0;
+ const GLint red = rgbFlag ? 8 : 5;
+ const GLint green = rgbFlag ? 8 : 5;
+ const GLint blue = rgbFlag ? 8 : 5;
const GLint alpha = alphaFlag ? 8 : 0;
TRACE("rgb :\t%d\n", (bool)rgbFlag);
return B_OK;
}
+/* vim: set tabstop=4: */
BAutolock lock(fInfoLocker);
if (fDirectModeEnabled && fInfo != NULL) {
fNewWidth = fInfo->window_bounds.right - fInfo->window_bounds.left;
- // + 1;
fNewHeight = fInfo->window_bounds.bottom - fInfo->window_bounds.top;
- // + 1;
}
if (fBitmap && cs == fColorSpace && fNewWidth == fWidth
ERROR("%s: Bitmap size doesn't match size!\n", __func__);
return;
}
- uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
+
uint32 bytesPerRow = fBitmap->BytesPerRow();
+ uint8 bytesPerPixel = bytesPerRow / fBitmap->Bounds().IntegerWidth();
+
for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
clipping_rect *clip = &fInfo->clip_list[i];
int32 height = clip->bottom - clip->top + 1;