#if V3D_VERSION >= 40
FORMAT(S8_UINT_Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
FORMAT(X8Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
- FORMAT(S8X24_UINT, S8, R32F, SWIZ_XXXX, 32, 1),
- FORMAT(Z32_FLOAT, D32F, R32F, SWIZ_XXXX, 32, 1),
+ FORMAT(S8X24_UINT, S8, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
+ FORMAT(Z32_FLOAT, D32F, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
FORMAT(Z16_UNORM, D16, DEPTH_COMP16,SWIZ_XXXX, 32, 1),
/* Pretend we support this, but it'll be separate Z32F depth and S8. */
- FORMAT(Z32_FLOAT_S8X24_UINT, D32F, R32F, SWIZ_XXXX, 32, 1),
+ FORMAT(Z32_FLOAT_S8X24_UINT, D32F, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
#else
FORMAT(S8_UINT_Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
FORMAT(X8Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),