(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
-#if NEW_SLANG
+#if 1 /* XXX NEW_SLANG */
RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset,
_TNL_FIRST_GENERIC, _TNL_LAST_GENERIC );
#else
GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */
GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */
GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
- GLvector4f *VaryingPtr[MAX_VARYING_VECTORS];
+ GLvector4f *VaryingPtr[MAX_VARYING];
struct tnl_prim *Primitive;
GLuint PrimitiveCount;