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docs: update texture red/green support in GL3.txt
author
Brian Paul
<brianp@vmware.com>
Thu, 21 Oct 2010 23:04:25 +0000
(17:04 -0600)
committer
Brian Paul
<brianp@vmware.com>
Thu, 21 Oct 2010 23:05:35 +0000
(17:05 -0600)
docs/GL3.txt
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diff --git
a/docs/GL3.txt
b/docs/GL3.txt
index 8cb9d00556adcb91da671b6372ba06e6e0bf7582..461c9abe360fa85e464282b6fbeab0dcc6dc99a0 100644
(file)
--- a/
docs/GL3.txt
+++ b/
docs/GL3.txt
@@
-25,7
+25,7
@@
Non-normalized Integer texture/framebuffer formats not started
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc not started
-Red and red/green texture formats DONE (swrast, i965)
+Red and red/green texture formats DONE (swrast, i965
, gallium
)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands