kernel/vc4_drv.h \
kernel/vc4_gem.c \
kernel/vc4_packet.h \
+ kernel/vc4_render_cl.c \
kernel/vc4_validate.c \
kernel/vc4_validate_shaders.c \
vc4_blit.c \
uint32_t shader_state_count;
bool found_tile_binning_mode_config_packet;
- bool found_tile_rendering_mode_config_packet;
bool found_start_tile_binning_packet;
bool found_increment_semaphore_packet;
- bool found_wait_on_semaphore_packet;
uint8_t bin_tiles_x, bin_tiles_y;
- uint32_t fb_width, fb_height;
- uint32_t tile_alloc_init_block_mask;
- uint32_t tile_alloc_init_block_last;
struct drm_gem_cma_object *tile_alloc_bo;
/**
/* vc4_validate.c */
int
-vc4_validate_cl(struct drm_device *dev,
- void *validated,
- void *unvalidated,
- uint32_t len,
- bool is_bin,
- bool has_bin,
- struct vc4_exec_info *exec);
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec);
int
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
+bool vc4_use_bo(struct vc4_exec_info *exec,
+ uint32_t hindex,
+ enum vc4_bo_mode mode,
+ struct drm_gem_cma_object **obj);
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
+
+bool vc4_check_tex_size(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp);
+
#endif /* VC4_DRV_H */
#include "vc4_drv.h"
-int
-vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
+/*
+ * Copies in the user's binning command list and generates the validated bin
+ * CL, along with associated data (shader records, uniforms).
+ */
+static int
+vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
void *temp = NULL;
- void *bin, *render;
+ void *bin;
int ret = 0;
uint32_t bin_offset = 0;
- uint32_t render_offset = bin_offset + args->bin_cl_size;
- uint32_t shader_rec_offset = roundup(render_offset +
- args->render_cl_size, 16);
+ uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
+ 16);
uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
uint32_t exec_size = uniforms_offset + args->uniforms_size;
uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
args->shader_rec_count);
- if (shader_rec_offset < render_offset ||
- uniforms_offset < shader_rec_offset ||
+ if (uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||
goto fail;
}
bin = temp + bin_offset;
- render = temp + render_offset;
exec->shader_rec_u = temp + shader_rec_offset;
exec->uniforms_u = temp + uniforms_offset;
exec->shader_state = temp + exec_size;
goto fail;
}
- ret = copy_from_user(render,
- (void __user *)(uintptr_t)args->render_cl,
- args->render_cl_size);
- if (ret) {
- DRM_ERROR("Failed to copy in render cl\n");
- goto fail;
- }
-
ret = copy_from_user(exec->shader_rec_u,
(void __user *)(uintptr_t)args->shader_rec,
args->shader_rec_size);
&exec->unref_list);
exec->ct0ca = exec->exec_bo->paddr + bin_offset;
- exec->ct1ca = exec->exec_bo->paddr + render_offset;
exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
exec->uniforms_size = args->uniforms_size;
- ret = vc4_validate_cl(dev,
- exec->exec_bo->vaddr + bin_offset,
- bin,
- args->bin_cl_size,
- true,
- args->bin_cl_size != 0,
- exec);
- if (ret)
- goto fail;
-
- ret = vc4_validate_cl(dev,
- exec->exec_bo->vaddr + render_offset,
- render,
- args->render_cl_size,
- false,
- args->bin_cl_size != 0,
- exec);
+ ret = vc4_validate_bin_cl(dev,
+ exec->exec_bo->vaddr + bin_offset,
+ bin,
+ exec);
if (ret)
goto fail;
return ret;
}
+int
+vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ int ret = 0;
+
+ if (exec->args->bin_cl_size != 0) {
+ ret = vc4_get_bcl(dev, exec);
+ if (ret)
+ goto fail;
+ } else {
+ exec->ct0ca = exec->ct0ea = 0;
+ }
+
+ ret = vc4_get_rcl(dev, exec);
+ if (ret)
+ goto fail;
+
+fail:
+ return ret;
+}
+
#endif /* USE_VC4_SIMULATOR */
--- /dev/null
+/*
+ * Copyright © 2014-2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * DOC: Render command list generation
+ *
+ * In the VC4 driver, render command list generation is performed by the
+ * kernel instead of userspace. We do this because validating a
+ * user-submitted command list is hard to get right and has high CPU overhead,
+ * while the number of valid configurations for render command lists is
+ * actually fairly low.
+ */
+
+#include "vc4_drv.h"
+#include "vc4_packet.h"
+
+struct vc4_rcl_setup {
+ struct drm_gem_cma_object *color_read;
+ struct drm_gem_cma_object *color_ms_write;
+ struct drm_gem_cma_object *zs_read;
+ struct drm_gem_cma_object *zs_write;
+
+ struct drm_gem_cma_object *rcl;
+ u32 next_offset;
+};
+
+static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
+{
+ *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 1;
+}
+
+static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
+{
+ *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 2;
+}
+
+static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
+{
+ *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 4;
+}
+
+
+/*
+ * Emits a no-op STORE_TILE_BUFFER_GENERAL.
+ *
+ * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
+ * some sort before another load is triggered.
+ */
+static void vc4_store_before_load(struct vc4_rcl_setup *setup)
+{
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup,
+ VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
+ VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
+ VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
+ VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
+ rcl_u32(setup, 0); /* no address, since we're in None mode */
+}
+
+/*
+ * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
+ *
+ * The tile coordinates packet triggers a pending load if there is one, are
+ * used for clipping during rendering, and determine where loads/stores happen
+ * relative to their base address.
+ */
+static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
+ uint32_t x, uint32_t y)
+{
+ rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
+ rcl_u8(setup, x);
+ rcl_u8(setup, y);
+}
+
+static void emit_tile(struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup,
+ uint8_t x, uint8_t y, bool first, bool last)
+{
+ bool has_bin = exec->args->bin_cl_size != 0;
+
+ /* Note that the load doesn't actually occur until the
+ * tile coords packet is processed, and only one load
+ * may be outstanding at a time.
+ */
+ if (setup->color_read) {
+ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, exec->args->color_read.bits);
+ rcl_u32(setup,
+ setup->color_read->paddr +
+ exec->args->color_read.offset);
+ }
+
+ if (setup->zs_read) {
+ if (setup->color_read) {
+ /* Exec previous load. */
+ vc4_tile_coordinates(setup, x, y);
+ vc4_store_before_load(setup);
+ }
+
+ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, exec->args->zs_read.bits);
+ rcl_u32(setup,
+ setup->zs_read->paddr + exec->args->zs_read.offset);
+ }
+
+ /* Clipping depends on tile coordinates having been
+ * emitted, so we always need one here.
+ */
+ vc4_tile_coordinates(setup, x, y);
+
+ /* Wait for the binner before jumping to the first
+ * tile's lists.
+ */
+ if (first && has_bin)
+ rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
+
+ if (has_bin) {
+ rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
+ rcl_u32(setup, (exec->tile_alloc_bo->paddr +
+ (y * exec->bin_tiles_x + x) * 32));
+ }
+
+ if (setup->zs_write) {
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, exec->args->zs_write.bits |
+ (setup->color_ms_write ?
+ VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR : 0));
+ rcl_u32(setup,
+ (setup->zs_write->paddr + exec->args->zs_write.offset) |
+ ((last && !setup->color_ms_write) ?
+ VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
+ }
+
+ if (setup->color_ms_write) {
+ if (setup->zs_write) {
+ /* Reset after previous store */
+ vc4_tile_coordinates(setup, x, y);
+ }
+
+ if (last)
+ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
+ else
+ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
+ }
+}
+
+static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup)
+{
+ bool has_bin = exec->args->bin_cl_size != 0;
+ uint8_t min_x_tile = exec->args->min_x_tile;
+ uint8_t min_y_tile = exec->args->min_y_tile;
+ uint8_t max_x_tile = exec->args->max_x_tile;
+ uint8_t max_y_tile = exec->args->max_y_tile;
+ uint8_t xtiles = max_x_tile - min_x_tile + 1;
+ uint8_t ytiles = max_y_tile - min_y_tile + 1;
+ uint8_t x, y;
+ uint32_t size, loop_body_size;
+
+ size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
+ loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
+
+ if (exec->args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
+ size += VC4_PACKET_CLEAR_COLORS_SIZE +
+ VC4_PACKET_TILE_COORDINATES_SIZE +
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ }
+
+ if (setup->color_read) {
+ loop_body_size += (VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE);
+ }
+ if (setup->zs_read) {
+ if (setup->color_read) {
+ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
+ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ }
+ loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
+ }
+
+ if (has_bin) {
+ size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
+ loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
+ }
+
+ if (setup->zs_write)
+ loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
+ if (setup->color_ms_write) {
+ if (setup->zs_write)
+ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
+ loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
+ }
+ size += xtiles * ytiles * loop_body_size;
+
+ setup->rcl = drm_gem_cma_create(dev, size);
+ if (!setup->rcl)
+ return -ENOMEM;
+ list_addtail(&to_vc4_bo(&setup->rcl->base)->unref_head,
+ &exec->unref_list);
+
+ rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
+ rcl_u32(setup,
+ (setup->color_ms_write ?
+ (setup->color_ms_write->paddr +
+ exec->args->color_ms_write.offset) :
+ 0));
+ rcl_u16(setup, exec->args->width);
+ rcl_u16(setup, exec->args->height);
+ rcl_u16(setup, exec->args->color_ms_write.bits);
+
+ /* The tile buffer gets cleared when the previous tile is stored. If
+ * the clear values changed between frames, then the tile buffer has
+ * stale clear values in it, so we have to do a store in None mode (no
+ * writes) so that we trigger the tile buffer clear.
+ */
+ if (exec->args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
+ rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
+ rcl_u32(setup, exec->args->clear_color[0]);
+ rcl_u32(setup, exec->args->clear_color[1]);
+ rcl_u32(setup, exec->args->clear_z);
+ rcl_u8(setup, exec->args->clear_s);
+
+ vc4_tile_coordinates(setup, 0, 0);
+
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
+ rcl_u32(setup, 0); /* no address, since we're in None mode */
+ }
+
+ for (y = min_y_tile; y <= max_y_tile; y++) {
+ for (x = min_x_tile; x <= max_x_tile; x++) {
+ bool first = (x == min_x_tile && y == min_y_tile);
+ bool last = (x == max_x_tile && y == max_y_tile);
+ emit_tile(exec, setup, x, y, first, last);
+ }
+ }
+
+ BUG_ON(setup->next_offset != size);
+ exec->ct1ca = setup->rcl->paddr;
+ exec->ct1ea = setup->rcl->paddr + setup->next_offset;
+
+ return 0;
+}
+
+static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ uint8_t tiling = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_TILING);
+ uint8_t buffer = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER);
+ uint8_t format = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT);
+ int cpp;
+
+ if (surf->pad != 0) {
+ DRM_ERROR("Padding unset\n");
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
+ return -EINVAL;
+
+ if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
+ DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
+ surf->bits);
+ return -EINVAL;
+ }
+
+ if (tiling > VC4_TILING_FORMAT_LT) {
+ DRM_ERROR("Bad tiling format\n");
+ return -EINVAL;
+ }
+
+ if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
+ if (format != 0) {
+ DRM_ERROR("No color format should be set for ZS\n");
+ return -EINVAL;
+ }
+ cpp = 4;
+ } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
+ switch (format) {
+ case VC4_LOADSTORE_TILE_BUFFER_BGR565:
+ case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
+ cpp = 2;
+ break;
+ case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
+ cpp = 4;
+ break;
+ default:
+ DRM_ERROR("Bad tile buffer format\n");
+ return -EINVAL;
+ }
+ } else {
+ DRM_ERROR("Bad load/store buffer %d.\n", buffer);
+ return -EINVAL;
+ }
+
+ if (surf->offset & 0xf) {
+ DRM_ERROR("load/store buffer must be 16b aligned.\n");
+ return -EINVAL;
+ }
+
+ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
+ exec->args->width, exec->args->height, cpp)) {
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int
+vc4_rcl_ms_surface_setup(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ uint8_t tiling = VC4_GET_FIELD(surf->bits,
+ VC4_RENDER_CONFIG_MEMORY_FORMAT);
+ uint8_t format = VC4_GET_FIELD(surf->bits,
+ VC4_RENDER_CONFIG_FORMAT);
+ int cpp;
+
+ if (surf->pad != 0) {
+ DRM_ERROR("Padding unset\n");
+ return -EINVAL;
+ }
+
+ if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
+ VC4_RENDER_CONFIG_FORMAT_MASK)) {
+ DRM_ERROR("Unknown bits in render config: 0x%04x\n",
+ surf->bits);
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
+ return -EINVAL;
+
+ if (tiling > VC4_TILING_FORMAT_LT) {
+ DRM_ERROR("Bad tiling format\n");
+ return -EINVAL;
+ }
+
+ switch (format) {
+ case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
+ case VC4_RENDER_CONFIG_FORMAT_BGR565:
+ cpp = 2;
+ break;
+ case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
+ cpp = 4;
+ break;
+ default:
+ DRM_ERROR("Bad tile buffer format\n");
+ return -EINVAL;
+ }
+
+ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
+ exec->args->width, exec->args->height, cpp)) {
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct vc4_rcl_setup setup = {0};
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+ int ret;
+
+ if (args->min_x_tile > args->max_x_tile ||
+ args->min_y_tile > args->max_y_tile) {
+ DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
+ args->min_x_tile, args->min_y_tile,
+ args->max_x_tile, args->max_y_tile);
+ return -EINVAL;
+ }
+
+ if (has_bin &&
+ (args->max_x_tile > exec->bin_tiles_x ||
+ args->max_y_tile > exec->bin_tiles_y)) {
+ DRM_ERROR("Render tiles (%d,%d) outside of bin config (%d,%d)\n",
+ args->max_x_tile, args->max_y_tile,
+ exec->bin_tiles_x, exec->bin_tiles_y);
+ return -EINVAL;
+ }
+
+ ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_ms_surface_setup(exec, &setup.color_ms_write,
+ &args->color_ms_write);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
+ if (ret)
+ return ret;
+
+ /* We shouldn't even have the job submitted to us if there's no
+ * surface to write out.
+ */
+ if (!setup.color_ms_write && !setup.zs_write) {
+ DRM_ERROR("RCL requires color or Z/S write\n");
+ return -EINVAL;
+ }
+
+ return vc4_create_rcl_bo(dev, exec, &setup);
+}
height <= 4 * utile_height(cpp));
}
-static bool
+bool
vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
return 36 + attribute_count * 8;
}
-static bool
-check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
- uint32_t offset, uint8_t tiling_format,
- uint32_t width, uint32_t height, uint8_t cpp)
+bool
+vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp)
{
uint32_t aligned_width, aligned_height, stride, size;
uint32_t utile_w = utile_width(cpp);
return 0;
}
-static int
-validate_wait_on_semaphore(VALIDATE_ARGS)
-{
- if (exec->found_wait_on_semaphore_packet) {
- DRM_ERROR("Duplicate VC4_PACKET_WAIT_ON_SEMAPHORE\n");
- return -EINVAL;
- }
- exec->found_wait_on_semaphore_packet = true;
-
- if (!exec->found_increment_semaphore_packet) {
- DRM_ERROR("VC4_PACKET_WAIT_ON_SEMAPHORE without "
- "VC4_PACKET_INCREMENT_SEMAPHORE\n");
- return -EINVAL;
- }
-
- return 0;
-}
-
-static int
-validate_branch_to_sublist(VALIDATE_ARGS)
-{
- uint32_t offset;
-
- if (!exec->tile_alloc_bo) {
- DRM_ERROR("VC4_PACKET_BRANCH_TO_SUB_LIST seen before "
- "binner setup\n");
- return -EINVAL;
- }
-
- if (!exec->found_wait_on_semaphore_packet) {
- DRM_ERROR("Jumping to tile alloc before binning finished.\n");
- return -EINVAL;
- }
-
- offset = *(uint32_t *)(untrusted + 0);
- if (offset & exec->tile_alloc_init_block_mask ||
- offset > exec->tile_alloc_init_block_last) {
- DRM_ERROR("VC4_PACKET_BRANCH_TO_SUB_LIST must jump to initial "
- "tile allocation space.\n");
- return -EINVAL;
- }
-
- *(uint32_t *)(validated + 0) = exec->tile_alloc_bo->paddr + offset;
-
- return 0;
-}
-
-/**
- * validate_loadstore_tile_buffer_general() - Validation for
- * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL and
- * VC4_PACKET_STORE_TILE_BUFFER_GENERAL.
- *
- * The two packets are nearly the same, except for the TLB-clearing management
- * bits not being present for loads. Additionally, while stores are executed
- * immediately (using the current tile coordinates), loads are queued to be
- * executed when the tile coordinates packet occurs.
- *
- * Note that coordinates packets are validated to be within the declared
- * bin_x/y, which themselves are verified to match the rendering-configuration
- * FB width and height (which the hardware uses to clip loads and stores).
- */
-static int
-validate_loadstore_tile_buffer_general(VALIDATE_ARGS)
-{
- uint16_t packet_b01 = *(uint16_t *)(untrusted + 0);
- struct drm_gem_cma_object *fbo;
- uint32_t buffer_type = VC4_GET_FIELD(packet_b01,
- VC4_LOADSTORE_TILE_BUFFER_BUFFER);
- uint32_t untrusted_address, offset, cpp;
-
- switch (buffer_type) {
- case VC4_LOADSTORE_TILE_BUFFER_NONE:
- return 0;
- case VC4_LOADSTORE_TILE_BUFFER_COLOR:
- if (VC4_GET_FIELD(packet_b01,
- VC4_LOADSTORE_TILE_BUFFER_FORMAT) ==
- VC4_LOADSTORE_TILE_BUFFER_RGBA8888) {
- cpp = 4;
- } else {
- cpp = 2;
- }
- break;
-
- case VC4_LOADSTORE_TILE_BUFFER_Z:
- case VC4_LOADSTORE_TILE_BUFFER_ZS:
- cpp = 4;
- break;
-
- default:
- DRM_ERROR("Load/store type %d unsupported\n", buffer_type);
- return -EINVAL;
- }
-
- if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &fbo))
- return -EINVAL;
-
- untrusted_address = *(uint32_t *)(untrusted + 2);
- offset = untrusted_address & ~0xf;
-
- if (!check_tex_size(exec, fbo, offset,
- VC4_GET_FIELD(packet_b01,
- VC4_LOADSTORE_TILE_BUFFER_TILING),
- exec->fb_width, exec->fb_height, cpp)) {
- return -EINVAL;
- }
-
- *(uint32_t *)(validated + 2) = (offset + fbo->paddr +
- (untrusted_address & 0xf));
-
- return 0;
-}
-
static int
validate_indexed_prim_list(VALIDATE_ARGS)
{
tile_allocation_size);
return -EINVAL;
}
- exec->tile_alloc_init_block_mask = tile_alloc_init_block_size - 1;
- exec->tile_alloc_init_block_last = tile_alloc_init_block_size *
- (exec->bin_tiles_x * exec->bin_tiles_y - 1);
if (*(uint32_t *)(untrusted + 8) != 0) {
DRM_ERROR("TSDA offset != 0 unsupported\n");
return 0;
}
-static int
-validate_tile_rendering_mode_config(VALIDATE_ARGS)
-{
- struct drm_gem_cma_object *fbo;
- uint32_t flags, offset, cpp;
-
- if (exec->found_tile_rendering_mode_config_packet) {
- DRM_ERROR("Duplicate VC4_PACKET_TILE_RENDERING_MODE_CONFIG\n");
- return -EINVAL;
- }
- exec->found_tile_rendering_mode_config_packet = true;
-
- if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &fbo))
- return -EINVAL;
-
- exec->fb_width = *(uint16_t *)(untrusted + 4);
- exec->fb_height = *(uint16_t *)(untrusted + 6);
-
- flags = *(uint16_t *)(untrusted + 8);
- if (VC4_GET_FIELD(flags, VC4_RENDER_CONFIG_FORMAT) ==
- VC4_RENDER_CONFIG_FORMAT_RGBA8888) {
- cpp = 4;
- } else {
- cpp = 2;
- }
-
- offset = *(uint32_t *)untrusted;
- if (!check_tex_size(exec, fbo, offset,
- VC4_GET_FIELD(flags,
- VC4_RENDER_CONFIG_MEMORY_FORMAT),
- exec->fb_width, exec->fb_height, cpp)) {
- return -EINVAL;
- }
-
- *(uint32_t *)validated = fbo->paddr + offset;
-
- return 0;
-}
-
-static int
-validate_tile_coordinates(VALIDATE_ARGS)
-{
- uint8_t tile_x = *(uint8_t *)(untrusted + 0);
- uint8_t tile_y = *(uint8_t *)(untrusted + 1);
-
- if (tile_x * 64 >= exec->fb_width || tile_y * 64 >= exec->fb_height) {
- DRM_ERROR("Tile coordinates %d,%d > render config %dx%d\n",
- tile_x, tile_y, exec->fb_width, exec->fb_height);
- return -EINVAL;
- }
-
- return 0;
-}
-
static int
validate_gem_handles(VALIDATE_ARGS)
{
return 0;
}
-#define VC4_DEFINE_PACKET(packet, bin, render, name, func) \
- [packet] = { bin, render, packet ## _SIZE, name, func }
+#define VC4_DEFINE_PACKET(packet, name, func) \
+ [packet] = { packet ## _SIZE, name, func }
static const struct cmd_info {
- bool bin;
- bool render;
uint16_t len;
const char *name;
int (*func)(struct vc4_exec_info *exec, void *validated,
void *untrusted);
} cmd_info[] = {
- VC4_DEFINE_PACKET(VC4_PACKET_HALT, 1, 1, "halt", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_NOP, 1, 1, "nop", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, 1, 1, "flush", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, 1, 0, "flush all state", validate_flush_all),
- VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, 1, 0, "start tile binning", validate_start_tile_binning),
- VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, 1, 0, "increment semaphore", validate_increment_semaphore),
- VC4_DEFINE_PACKET(VC4_PACKET_WAIT_ON_SEMAPHORE, 0, 1, "wait on semaphore", validate_wait_on_semaphore),
- /* BRANCH_TO_SUB_LIST is actually supported in the binner as well, but
- * we only use it from the render CL in order to jump into the tile
- * allocation BO.
- */
- VC4_DEFINE_PACKET(VC4_PACKET_BRANCH_TO_SUB_LIST, 0, 1, "branch to sublist", validate_branch_to_sublist),
- VC4_DEFINE_PACKET(VC4_PACKET_STORE_MS_TILE_BUFFER, 0, 1, "store MS resolved tile color buffer", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF, 0, 1, "store MS resolved tile color buffer and EOF", NULL),
-
- VC4_DEFINE_PACKET(VC4_PACKET_STORE_TILE_BUFFER_GENERAL, 0, 1, "Store Tile Buffer General", validate_loadstore_tile_buffer_general),
- VC4_DEFINE_PACKET(VC4_PACKET_LOAD_TILE_BUFFER_GENERAL, 0, 1, "Load Tile Buffer General", validate_loadstore_tile_buffer_general),
+ VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
+ VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
+ VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
- VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, 1, 1, "Indexed Primitive List", validate_indexed_prim_list),
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
- VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, 1, 1, "Vertex Array Primitives", validate_gl_array_primitive),
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
/* This is only used by clipped primitives (packets 48 and 49), which
* we don't support parsing yet.
*/
- VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, 1, 1, "primitive list format", NULL),
-
- VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, 1, 1, "GL Shader State", validate_gl_shader_state),
- VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, 1, 1, "NV Shader State", validate_nv_shader_state),
-
- VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, 1, 1, "configuration bits", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, 1, 1, "flat shade flags", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, 1, 1, "point size", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, 1, 1, "line width", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, 1, 1, "RHT X boundary", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, 1, 1, "Depth Offset", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, 1, 1, "Clip Window", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, 1, 1, "Viewport Offset", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, 1, 1, "Clipper XY Scaling", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
+ VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
/* Note: The docs say this was also 105, but it was 106 in the
* initial userland code drop.
*/
- VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, 1, 1, "Clipper Z Scale and Offset", NULL),
-
- VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, 1, 0, "tile binning configuration", validate_tile_binning_config),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_TILE_RENDERING_MODE_CONFIG, 0, 1, "tile rendering mode configuration", validate_tile_rendering_mode_config),
+ VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
- VC4_DEFINE_PACKET(VC4_PACKET_CLEAR_COLORS, 0, 1, "Clear Colors", NULL),
-
- VC4_DEFINE_PACKET(VC4_PACKET_TILE_COORDINATES, 0, 1, "Tile Coordinates", validate_tile_coordinates),
-
- VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, 1, 1, "GEM handles", validate_gem_handles),
+ VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
};
int
-vc4_validate_cl(struct drm_device *dev,
- void *validated,
- void *unvalidated,
- uint32_t len,
- bool is_bin,
- bool has_bin,
- struct vc4_exec_info *exec)
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec)
{
+ uint32_t len = exec->args->bin_cl_size;
uint32_t dst_offset = 0;
uint32_t src_offset = 0;
src_offset, cmd, info->name, info->len);
#endif
- if ((is_bin && !info->bin) ||
- (!is_bin && !info->render)) {
- DRM_ERROR("0x%08x: packet %d (%s) invalid for %s\n",
- src_offset, cmd, info->name,
- is_bin ? "binner" : "render");
- return -EINVAL;
- }
-
if (src_offset + info->len > len) {
DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
"exceeds bounds (0x%08x)\n",
break;
}
- if (is_bin) {
- exec->ct0ea = exec->ct0ca + dst_offset;
+ exec->ct0ea = exec->ct0ca + dst_offset;
- if (has_bin && !exec->found_start_tile_binning_packet) {
- DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
- return -EINVAL;
- }
- } else {
- if (!exec->found_tile_rendering_mode_config_packet) {
- DRM_ERROR("Render CL missing VC4_PACKET_TILE_RENDERING_MODE_CONFIG\n");
- return -EINVAL;
- }
+ if (!exec->found_start_tile_binning_packet) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
+ return -EINVAL;
+ }
- /* Make sure that they actually consumed the semaphore
- * increment from the bin CL. Otherwise a later submit would
- * have render execute immediately.
- */
- if (exec->found_wait_on_semaphore_packet != has_bin) {
- DRM_ERROR("Render CL %s VC4_PACKET_WAIT_ON_SEMAPHORE\n",
- exec->found_wait_on_semaphore_packet ?
- "has" : "missing");
- return -EINVAL;
- }
- exec->ct1ea = exec->ct1ca + dst_offset;
+ if (!exec->found_increment_semaphore_packet) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ return -EINVAL;
}
return 0;
tiling_format = VC4_TILING_FORMAT_T;
}
- if (!check_tex_size(exec, tex, offset + cube_map_stride * 5,
- tiling_format, width, height, cpp)) {
+ if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
+ tiling_format, width, height, cpp)) {
return false;
}
#include "util/u_blitter.h"
#include "vc4_context.h"
-static void
-vc4_tile_blit_color_rcl(struct vc4_context *vc4,
- struct vc4_surface *dst_surf,
- struct vc4_surface *src_surf)
-{
- struct vc4_resource *src = vc4_resource(src_surf->base.texture);
- struct vc4_resource *dst = vc4_resource(dst_surf->base.texture);
-
- uint32_t min_x_tile = 0;
- uint32_t min_y_tile = 0;
- uint32_t max_x_tile = (dst_surf->base.width - 1) / 64;
- uint32_t max_y_tile = (dst_surf->base.height - 1) / 64;
- uint32_t xtiles = max_x_tile - min_x_tile + 1;
- uint32_t ytiles = max_y_tile - min_y_tile + 1;
- cl_ensure_space(&vc4->rcl,
- (VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE +
- VC4_PACKET_GEM_HANDLES_SIZE) +
- xtiles * ytiles * ((VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE +
- VC4_PACKET_GEM_HANDLES_SIZE) * 2 +
- VC4_PACKET_TILE_COORDINATES_SIZE));
- cl_ensure_space(&vc4->bo_handles, 2 * sizeof(uint32_t));
- cl_ensure_space(&vc4->bo_pointers, 2 * sizeof(struct vc4_bo *));
-
- cl_start_reloc(&vc4->rcl, 1);
- cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
- cl_reloc(vc4, &vc4->rcl, dst->bo, dst_surf->offset);
- cl_u16(&vc4->rcl, dst_surf->base.width);
- cl_u16(&vc4->rcl, dst_surf->base.height);
- cl_u16(&vc4->rcl,
- VC4_SET_FIELD(dst_surf->tiling,
- VC4_RENDER_CONFIG_MEMORY_FORMAT) |
- VC4_SET_FIELD(vc4_rt_format_is_565(dst_surf->base.format) ?
- VC4_RENDER_CONFIG_FORMAT_BGR565 :
- VC4_RENDER_CONFIG_FORMAT_RGBA8888,
- VC4_RENDER_CONFIG_FORMAT));
-
- uint32_t src_hindex = vc4_gem_hindex(vc4, src->bo);
-
- for (int y = min_y_tile; y <= max_y_tile; y++) {
- for (int x = min_x_tile; x <= max_x_tile; x++) {
- bool end_of_frame = (x == max_x_tile &&
- y == max_y_tile);
-
- cl_start_reloc(&vc4->rcl, 1);
- cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
- cl_u16(&vc4->rcl,
- VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR,
- VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
- VC4_SET_FIELD(src_surf->tiling,
- VC4_LOADSTORE_TILE_BUFFER_TILING) |
- VC4_SET_FIELD(vc4_rt_format_is_565(src_surf->base.format) ?
- VC4_LOADSTORE_TILE_BUFFER_BGR565 :
- VC4_LOADSTORE_TILE_BUFFER_RGBA8888,
- VC4_LOADSTORE_TILE_BUFFER_FORMAT));
- cl_reloc_hindex(&vc4->rcl, src_hindex,
- src_surf->offset);
-
- cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
- cl_u8(&vc4->rcl, x);
- cl_u8(&vc4->rcl, y);
-
- if (end_of_frame) {
- cl_u8(&vc4->rcl,
- VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
- } else {
- cl_u8(&vc4->rcl,
- VC4_PACKET_STORE_MS_TILE_BUFFER);
- }
- }
- }
-
- vc4->draw_min_x = 0;
- vc4->draw_min_y = 0;
- vc4->draw_max_x = dst_surf->base.width;
- vc4->draw_max_y = dst_surf->base.height;
-
- dst->writes++;
- vc4->needs_flush = true;
-}
-
-static struct vc4_surface *
+static struct pipe_surface *
vc4_get_blit_surface(struct pipe_context *pctx,
struct pipe_resource *prsc, unsigned level)
{
tmpl.u.tex.first_layer = 0;
tmpl.u.tex.last_layer = 0;
- return vc4_surface(pctx->create_surface(pctx, prsc, &tmpl));
+ return pctx->create_surface(pctx, prsc, &tmpl);
}
static bool
if (info->dst.resource->format != info->src.resource->format)
return false;
- struct vc4_surface *dst_surf =
+ vc4_flush(pctx);
+
+ struct pipe_surface *dst_surf =
vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level);
- struct vc4_surface *src_surf =
+ struct pipe_surface *src_surf =
vc4_get_blit_surface(pctx, info->src.resource, info->src.level);
- vc4_flush(pctx);
- vc4_tile_blit_color_rcl(vc4, dst_surf, src_surf);
+ pipe_surface_reference(&vc4->color_read, src_surf);
+ pipe_surface_reference(&vc4->color_write, dst_surf);
+ pipe_surface_reference(&vc4->zs_read, NULL);
+ pipe_surface_reference(&vc4->zs_write, NULL);
+ vc4->draw_min_x = 0;
+ vc4->draw_min_y = 0;
+ vc4->draw_max_x = dst_surf->width;
+ vc4->draw_max_y = dst_surf->height;
+ vc4->draw_width = dst_surf->width;
+ vc4->draw_height = dst_surf->height;
+ vc4->needs_flush = true;
vc4_job_submit(vc4);
- pctx->surface_destroy(pctx, &dst_surf->base);
- pctx->surface_destroy(pctx, &src_surf->base);
+ pipe_surface_reference(&dst_surf, NULL);
+ pipe_surface_reference(&src_surf, NULL);
return true;
}
#include "vc4_context.h"
#include "vc4_resource.h"
-/**
- * Emits a no-op STORE_TILE_BUFFER_GENERAL.
- *
- * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
- * some sort before another load is triggered.
- */
-static void
-vc4_store_before_load(struct vc4_context *vc4, bool *coords_emitted)
-{
- if (!*coords_emitted)
- return;
-
- cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
- cl_u16(&vc4->rcl,
- VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
- VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
- VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
- VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
- VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
- cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
-
- *coords_emitted = false;
-}
-
-/**
- * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
- *
- * The tile coordinates packet triggers a pending load if there is one, are
- * used for clipping during rendering, and determine where loads/stores happen
- * relative to their base address.
- */
-static void
-vc4_tile_coordinates(struct vc4_context *vc4, uint32_t x, uint32_t y,
- bool *coords_emitted)
-{
- if (*coords_emitted)
- return;
-
- cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
- cl_u8(&vc4->rcl, x);
- cl_u8(&vc4->rcl, y);
-
- *coords_emitted = true;
-}
-
-static void
-vc4_setup_rcl(struct vc4_context *vc4)
-{
- struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
- struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
- struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf);
- struct vc4_resource *ztex = zsurf ? vc4_resource(zsurf->base.texture) : NULL;
-
- if (!csurf)
- vc4->resolve &= ~PIPE_CLEAR_COLOR0;
- if (!zsurf)
- vc4->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
- uint32_t resolve_uncleared = vc4->resolve & ~vc4->cleared;
- uint32_t width = vc4->framebuffer.width;
- uint32_t height = vc4->framebuffer.height;
- uint32_t stride_in_tiles = align(width, 64) / 64;
-
- assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
- uint32_t min_x_tile = vc4->draw_min_x / 64;
- uint32_t min_y_tile = vc4->draw_min_y / 64;
- uint32_t max_x_tile = (vc4->draw_max_x - 1) / 64;
- uint32_t max_y_tile = (vc4->draw_max_y - 1) / 64;
- uint32_t xtiles = max_x_tile - min_x_tile + 1;
- uint32_t ytiles = max_y_tile - min_y_tile + 1;
-
-#if 0
- fprintf(stderr, "RCL: resolve 0x%x clear 0x%x resolve uncleared 0x%x\n",
- vc4->resolve,
- vc4->cleared,
- resolve_uncleared);
-#endif
-
- cl_ensure_space(&vc4->rcl,
- VC4_PACKET_CLEAR_COLORS_SIZE +
- (VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE +
- VC4_PACKET_GEM_HANDLES_SIZE) +
- (VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE +
- VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE) +
- VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE +
- xtiles * ytiles * ((VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE +
- VC4_PACKET_GEM_HANDLES_SIZE) * 4 +
- VC4_PACKET_TILE_COORDINATES_SIZE * 3 +
- (VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE +
- VC4_PACKET_GEM_HANDLES_SIZE) +
- VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE));
-
- if (vc4->cleared) {
- cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
- cl_u32(&vc4->rcl, vc4->clear_color[0]);
- cl_u32(&vc4->rcl, vc4->clear_color[1]);
- cl_u32(&vc4->rcl, vc4->clear_depth);
- cl_u8(&vc4->rcl, vc4->clear_stencil);
- }
-
- /* The rendering mode config determines the pointer that's used for
- * VC4_PACKET_STORE_MS_TILE_BUFFER address computations. The kernel
- * could handle a no-relocation rendering mode config and deny those
- * packets, but instead we just tell the kernel we're doing our color
- * rendering to the Z buffer, and just don't emit any of those
- * packets.
- */
- struct vc4_surface *render_surf = csurf ? csurf : zsurf;
- struct vc4_resource *render_tex = vc4_resource(render_surf->base.texture);
- cl_start_reloc(&vc4->rcl, 1);
- cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
- cl_reloc(vc4, &vc4->rcl, render_tex->bo, render_surf->offset);
- cl_u16(&vc4->rcl, width);
- cl_u16(&vc4->rcl, height);
- cl_u16(&vc4->rcl,
- VC4_SET_FIELD(render_surf->tiling,
- VC4_RENDER_CONFIG_MEMORY_FORMAT) |
- VC4_SET_FIELD((vc4_rt_format_is_565(render_surf->base.format) ?
- VC4_RENDER_CONFIG_FORMAT_BGR565 :
- VC4_RENDER_CONFIG_FORMAT_RGBA8888),
- VC4_RENDER_CONFIG_FORMAT));
-
- /* The tile buffer normally gets cleared when the previous tile is
- * stored. If the clear values changed between frames, then the tile
- * buffer has stale clear values in it, so we have to do a store in
- * None mode (no writes) so that we trigger the tile buffer clear.
- *
- * Excess clearing is only a performance cost, since per-tile contents
- * will be loaded/stored in the loop below.
- */
- if (vc4->cleared & (PIPE_CLEAR_COLOR0 |
- PIPE_CLEAR_DEPTH |
- PIPE_CLEAR_STENCIL)) {
- cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
- cl_u8(&vc4->rcl, 0);
- cl_u8(&vc4->rcl, 0);
-
- cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
- cl_u16(&vc4->rcl, VC4_LOADSTORE_TILE_BUFFER_NONE);
- cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
- }
-
- uint32_t color_hindex = ctex ? vc4_gem_hindex(vc4, ctex->bo) : 0;
- uint32_t depth_hindex = ztex ? vc4_gem_hindex(vc4, ztex->bo) : 0;
- uint32_t tile_alloc_hindex = vc4_gem_hindex(vc4, vc4->tile_alloc);
-
- for (int y = min_y_tile; y <= max_y_tile; y++) {
- for (int x = min_x_tile; x <= max_x_tile; x++) {
- bool end_of_frame = (x == max_x_tile &&
- y == max_y_tile);
- bool coords_emitted = false;
-
- /* Note that the load doesn't actually occur until the
- * tile coords packet is processed, and only one load
- * may be outstanding at a time.
- */
- if (resolve_uncleared & PIPE_CLEAR_COLOR) {
- vc4_store_before_load(vc4, &coords_emitted);
-
- cl_start_reloc(&vc4->rcl, 1);
- cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
- cl_u16(&vc4->rcl,
- VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR,
- VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
- VC4_SET_FIELD(csurf->tiling,
- VC4_LOADSTORE_TILE_BUFFER_TILING) |
- VC4_SET_FIELD(vc4_rt_format_is_565(csurf->base.format) ?
- VC4_LOADSTORE_TILE_BUFFER_BGR565 :
- VC4_LOADSTORE_TILE_BUFFER_RGBA8888,
- VC4_LOADSTORE_TILE_BUFFER_FORMAT));
- cl_reloc_hindex(&vc4->rcl, color_hindex,
- csurf->offset);
-
- vc4_tile_coordinates(vc4, x, y, &coords_emitted);
- }
-
- if (resolve_uncleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
- vc4_store_before_load(vc4, &coords_emitted);
-
- cl_start_reloc(&vc4->rcl, 1);
- cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
- cl_u16(&vc4->rcl,
- VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
- VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
- VC4_SET_FIELD(zsurf->tiling,
- VC4_LOADSTORE_TILE_BUFFER_TILING));
- cl_reloc_hindex(&vc4->rcl, depth_hindex,
- zsurf->offset);
-
- vc4_tile_coordinates(vc4, x, y, &coords_emitted);
- }
-
- /* Clipping depends on tile coordinates having been
- * emitted, so make sure it's happened even if
- * everything was cleared to start.
- */
- vc4_tile_coordinates(vc4, x, y, &coords_emitted);
-
- /* Wait for the binner before jumping to the first
- * tile's lists.
- */
- if (x == min_x_tile && y == min_y_tile)
- cl_u8(&vc4->rcl, VC4_PACKET_WAIT_ON_SEMAPHORE);
-
- cl_start_reloc(&vc4->rcl, 1);
- cl_u8(&vc4->rcl, VC4_PACKET_BRANCH_TO_SUB_LIST);
- cl_reloc_hindex(&vc4->rcl, tile_alloc_hindex,
- (y * stride_in_tiles + x) * 32);
-
- if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
- vc4_tile_coordinates(vc4, x, y, &coords_emitted);
-
- cl_start_reloc(&vc4->rcl, 1);
- cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
- cl_u16(&vc4->rcl,
- VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
- VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
- VC4_SET_FIELD(zsurf->tiling,
- VC4_LOADSTORE_TILE_BUFFER_TILING) |
- VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR);
- cl_reloc_hindex(&vc4->rcl, depth_hindex,
- zsurf->offset |
- ((end_of_frame &&
- !(vc4->resolve & PIPE_CLEAR_COLOR0)) ?
- VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
-
- coords_emitted = false;
- }
-
- if (vc4->resolve & PIPE_CLEAR_COLOR0) {
- vc4_tile_coordinates(vc4, x, y, &coords_emitted);
- if (end_of_frame) {
- cl_u8(&vc4->rcl,
- VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
- } else {
- cl_u8(&vc4->rcl,
- VC4_PACKET_STORE_MS_TILE_BUFFER);
- }
-
- coords_emitted = false;
- }
-
- /* One of the bits needs to have been set that would
- * have triggered an EOF.
- */
- assert(vc4->resolve & (PIPE_CLEAR_COLOR0 |
- PIPE_CLEAR_DEPTH |
- PIPE_CLEAR_STENCIL));
- /* Any coords emitted must also have been consumed by
- * a store.
- */
- assert(!coords_emitted);
- }
- }
-
- if (vc4->resolve & PIPE_CLEAR_COLOR0)
- ctex->writes++;
-
- if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))
- ztex->writes++;
-}
-
void
vc4_flush(struct pipe_context *pctx)
{
struct vc4_context *vc4 = vc4_context(pctx);
+ struct pipe_surface *cbuf = vc4->framebuffer.cbufs[0];
+ struct pipe_surface *zsbuf = vc4->framebuffer.zsbuf;
if (!vc4->needs_flush)
return;
/* The FLUSH caps all of our bin lists with a VC4_PACKET_RETURN. */
cl_u8(&vc4->bcl, VC4_PACKET_FLUSH);
- vc4_setup_rcl(vc4);
+ if (cbuf && (vc4->resolve & PIPE_CLEAR_COLOR0)) {
+ pipe_surface_reference(&vc4->color_write, cbuf);
+ if (!(vc4->cleared & PIPE_CLEAR_COLOR0)) {
+ pipe_surface_reference(&vc4->color_read, cbuf);
+ } else {
+ pipe_surface_reference(&vc4->color_read, NULL);
+ }
+
+ } else {
+ pipe_surface_reference(&vc4->color_write, NULL);
+ pipe_surface_reference(&vc4->color_read, NULL);
+ }
+
+ if (vc4->framebuffer.zsbuf &&
+ (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
+ pipe_surface_reference(&vc4->zs_write, zsbuf);
+ if (!(vc4->cleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
+ pipe_surface_reference(&vc4->zs_read, zsbuf);
+ } else {
+ pipe_surface_reference(&vc4->zs_read, NULL);
+ }
+ } else {
+ pipe_surface_reference(&vc4->zs_write, NULL);
+ pipe_surface_reference(&vc4->zs_read, NULL);
+ }
vc4_job_submit(vc4);
}
struct vc4_screen *screen;
struct vc4_cl bcl;
- struct vc4_cl rcl;
struct vc4_cl shader_rec;
struct vc4_cl uniforms;
struct vc4_cl bo_handles;
struct vc4_cl bo_pointers;
uint32_t shader_rec_count;
+
+ /** @{ Surfaces to submit rendering for. */
+ struct pipe_surface *color_read;
+ struct pipe_surface *color_write;
+ struct pipe_surface *zs_read;
+ struct pipe_surface *zs_write;
+ /** @} */
/** @{
* Bounding box of the scissor across all queued drawing.
*
uint32_t draw_max_x;
uint32_t draw_max_y;
/** @} */
+ /** @{
+ * Width/height of the color framebuffer being rendered to,
+ * for VC4_TILE_RENDERING_MODE_CONFIG.
+ */
+ uint32_t draw_width;
+ uint32_t draw_height;
+ /** @} */
struct vc4_bo *tile_alloc;
struct vc4_bo *tile_state;
vc4->needs_flush = true;
vc4->draw_call_queued = true;
+ vc4->draw_width = width;
+ vc4->draw_height = height;
}
static void
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+struct drm_vc4_submit_rcl_surface {
+ uint32_t hindex; /* Handle index, or ~0 if not present. */
+ uint32_t offset; /* Offset to start of buffer. */
+ /*
+ * Bits for either render config (color_ms_write) or load/store packet.
+ */
+ uint16_t bits;
+ uint16_t pad;
+};
/**
* struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
*/
uint64_t bin_cl;
- /* Pointer to the render command list.
- *
- * The render command list contains a set of packets to load the
- * current tile's state (reading from memory, or just clearing it)
- * into the GPU, then call into the tile allocation BO to run the
- * stored rendering for that tile, then store the tile's state back to
- * memory.
- */
- uint64_t render_cl;
-
/* Pointer to the shader records.
*
* Shader records are the structures read by the hardware that contain
/* Size in bytes of the binner command list. */
uint32_t bin_cl_size;
- /* Size in bytes of the render command list */
- uint32_t render_cl_size;
/* Size in bytes of the set of shader records. */
uint32_t shader_rec_size;
/* Number of shader records.
/* Number of BO handles passed in (size is that times 4). */
uint32_t bo_handle_count;
+ /* RCL setup: */
+ uint16_t width;
+ uint16_t height;
+ uint8_t min_x_tile;
+ uint8_t min_y_tile;
+ uint8_t max_x_tile;
+ uint8_t max_y_tile;
+ struct drm_vc4_submit_rcl_surface color_read;
+ struct drm_vc4_submit_rcl_surface color_ms_write;
+ struct drm_vc4_submit_rcl_surface zs_read;
+ struct drm_vc4_submit_rcl_surface zs_write;
+ uint32_t clear_color[2];
+ uint32_t clear_z;
+ uint8_t clear_s;
+
+ uint32_t pad:24;
+
+#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
uint32_t flags;
- uint32_t pad;
/* Returned value of the seqno of this render job (for the
* wait ioctl).
vc4_job_init(struct vc4_context *vc4)
{
vc4_init_cl(vc4, &vc4->bcl);
- vc4_init_cl(vc4, &vc4->rcl);
vc4_init_cl(vc4, &vc4->shader_rec);
vc4_init_cl(vc4, &vc4->uniforms);
vc4_init_cl(vc4, &vc4->bo_handles);
vc4_bo_unreference(&referenced_bos[i]);
}
vc4_reset_cl(&vc4->bcl);
- vc4_reset_cl(&vc4->rcl);
vc4_reset_cl(&vc4->shader_rec);
vc4_reset_cl(&vc4->uniforms);
vc4_reset_cl(&vc4->bo_handles);
vc4->draw_max_y = 0;
}
+static void
+vc4_submit_setup_rcl_surface(struct vc4_context *vc4,
+ struct drm_vc4_submit_rcl_surface *submit_surf,
+ struct pipe_surface *psurf,
+ bool is_depth, bool is_write)
+{
+ struct vc4_surface *surf = vc4_surface(psurf);
+
+ if (!surf) {
+ submit_surf->hindex = ~0;
+ return;
+ }
+
+ struct vc4_resource *rsc = vc4_resource(psurf->texture);
+ submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
+ submit_surf->offset = surf->offset;
+
+ if (is_depth) {
+ submit_surf->bits =
+ VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER);
+
+ } else {
+ submit_surf->bits =
+ VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
+ VC4_SET_FIELD(vc4_rt_format_is_565(psurf->format) ?
+ VC4_LOADSTORE_TILE_BUFFER_BGR565 :
+ VC4_LOADSTORE_TILE_BUFFER_RGBA8888,
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT);
+ }
+ submit_surf->bits |=
+ VC4_SET_FIELD(surf->tiling, VC4_LOADSTORE_TILE_BUFFER_TILING);
+
+ if (is_write)
+ rsc->writes++;
+}
+
+static void
+vc4_submit_setup_ms_rcl_surface(struct vc4_context *vc4,
+ struct drm_vc4_submit_rcl_surface *submit_surf,
+ struct pipe_surface *psurf)
+{
+ struct vc4_surface *surf = vc4_surface(psurf);
+
+ if (!surf) {
+ submit_surf->hindex = ~0;
+ return;
+ }
+
+ struct vc4_resource *rsc = vc4_resource(psurf->texture);
+ submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
+ submit_surf->offset = surf->offset;
+
+ submit_surf->bits =
+ VC4_SET_FIELD(vc4_rt_format_is_565(surf->base.format) ?
+ VC4_RENDER_CONFIG_FORMAT_BGR565 :
+ VC4_RENDER_CONFIG_FORMAT_RGBA8888,
+ VC4_RENDER_CONFIG_FORMAT) |
+ VC4_SET_FIELD(surf->tiling, VC4_RENDER_CONFIG_MEMORY_FORMAT);
+
+ rsc->writes++;
+}
+
/**
* Submits the job to the kernel and then reinitializes it.
*/
if (vc4_debug & VC4_DEBUG_CL) {
fprintf(stderr, "BCL:\n");
vc4_dump_cl(vc4->bcl.base, vc4->bcl.next - vc4->bcl.base, false);
- fprintf(stderr, "RCL:\n");
- vc4_dump_cl(vc4->rcl.base, vc4->rcl.next - vc4->rcl.base, true);
}
struct drm_vc4_submit_cl submit;
memset(&submit, 0, sizeof(submit));
+ cl_ensure_space(&vc4->bo_handles, 4 * sizeof(uint32_t));
+ cl_ensure_space(&vc4->bo_pointers, 4 * sizeof(struct vc4_bo *));
+
+ vc4_submit_setup_rcl_surface(vc4, &submit.color_read,
+ vc4->color_read, false, false);
+ vc4_submit_setup_ms_rcl_surface(vc4, &submit.color_ms_write,
+ vc4->color_write);
+ vc4_submit_setup_rcl_surface(vc4, &submit.zs_read,
+ vc4->zs_read, true, false);
+ vc4_submit_setup_rcl_surface(vc4, &submit.zs_write,
+ vc4->zs_write, true, true);
+
submit.bo_handles = (uintptr_t)vc4->bo_handles.base;
submit.bo_handle_count = (vc4->bo_handles.next -
vc4->bo_handles.base) / 4;
submit.bin_cl = (uintptr_t)vc4->bcl.base;
submit.bin_cl_size = vc4->bcl.next - vc4->bcl.base;
- submit.render_cl = (uintptr_t)vc4->rcl.base;
- submit.render_cl_size = vc4->rcl.next - vc4->rcl.base;
submit.shader_rec = (uintptr_t)vc4->shader_rec.base;
submit.shader_rec_size = vc4->shader_rec.next - vc4->shader_rec.base;
submit.shader_rec_count = vc4->shader_rec_count;
submit.uniforms = (uintptr_t)vc4->uniforms.base;
submit.uniforms_size = vc4->uniforms.next - vc4->uniforms.base;
+ assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
+ submit.min_x_tile = vc4->draw_min_x / 64;
+ submit.min_y_tile = vc4->draw_min_y / 64;
+ submit.max_x_tile = (vc4->draw_max_x - 1) / 64;
+ submit.max_y_tile = (vc4->draw_max_y - 1) / 64;
+ submit.width = vc4->draw_width;
+ submit.height = vc4->draw_height;
+ if (vc4->cleared) {
+ submit.flags |= VC4_SUBMIT_CL_USE_CLEAR_COLOR;
+ submit.clear_color[0] = vc4->clear_color[0];
+ submit.clear_color[1] = vc4->clear_color[1];
+ submit.clear_z = vc4->clear_depth;
+ submit.clear_s = vc4->clear_stencil;
+ }
+
if (!(vc4_debug & VC4_DEBUG_NORAST)) {
int ret;