mesa: Refactor _mesa_framebuffer_renderbuffer
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 12 Nov 2015 00:30:41 +0000 (16:30 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 10 Feb 2016 18:59:28 +0000 (10:59 -0800)
This function previously was only used in fbobject.c and contained a
bunch of API validation.  Split the function into
framebuffer_renderbuffer that is static and contains the validation, and
_mesa_framebuffer_renderbuffer that is suitable for calling from
elsewhere in Mesa (e.g., meta).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/main/fbobject.c
src/mesa/main/fbobject.h

index 2d4acb35bd6a3384bc05dd4b82138b3b17c51fad..0b0653d096d4ba5d147f9b8321f78cc4f1668a22 100644 (file)
@@ -3413,8 +3413,27 @@ void
 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
                                struct gl_framebuffer *fb,
                                GLenum attachment,
-                               struct gl_renderbuffer *rb,
-                               const char *func)
+                               struct gl_renderbuffer *rb)
+{
+   assert(!_mesa_is_winsys_fbo(fb));
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+   assert(ctx->Driver.FramebufferRenderbuffer);
+   ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
+
+   /* Some subsequent GL commands may depend on the framebuffer's visual
+    * after the binding is updated.  Update visual info now.
+    */
+   _mesa_update_framebuffer_visual(ctx, fb);
+}
+
+static void
+framebuffer_renderbuffer(struct gl_context *ctx,
+                         struct gl_framebuffer *fb,
+                         GLenum attachment,
+                         struct gl_renderbuffer *rb,
+                         const char *func)
 {
    struct gl_renderbuffer_attachment *att;
 
@@ -3444,18 +3463,9 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
       }
    }
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
-   assert(ctx->Driver.FramebufferRenderbuffer);
-   ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
-
-   /* Some subsequent GL commands may depend on the framebuffer's visual
-    * after the binding is updated.  Update visual info now.
-    */
-   _mesa_update_framebuffer_visual(ctx, fb);
+   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
 }
 
-
 void GLAPIENTRY
 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
                               GLenum renderbuffertarget,
@@ -3491,8 +3501,8 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
       rb = NULL;
    }
 
-   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
-                                  "glFramebufferRenderbuffer");
+   framebuffer_renderbuffer(ctx, fb, attachment, rb,
+                            "glFramebufferRenderbuffer");
 }
 
 
@@ -3528,8 +3538,8 @@ _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
       rb = NULL;
    }
 
-   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
-                                  "glNamedFramebufferRenderbuffer");
+   framebuffer_renderbuffer(ctx, fb, attachment, rb,
+                            "glNamedFramebufferRenderbuffer");
 }
 
 
index 8dad0ff34e7f962e148ea32afdc4c175b5c527d5..458e4409f98a3b372cb8bcf1ab906e8e3d148d5e 100644 (file)
@@ -91,8 +91,7 @@ extern void
 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
                                struct gl_framebuffer *fb,
                                GLenum attachment,
-                               struct gl_renderbuffer *rb,
-                               const char *func);
+                               struct gl_renderbuffer *rb);
 
 extern void
 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);