assert(chunk_offset % block_size == 0);
uint32_t st_idx;
- VkResult result = anv_state_table_add(&pool->table, &st_idx, count);
+ UNUSED VkResult result = anv_state_table_add(&pool->table, &st_idx, count);
assert(result == VK_SUCCESS);
for (int i = 0; i < count; i++) {
/* update states that were added back to the state table */
&padding);
/* Everytime we allocate a new state, add it to the state pool */
uint32_t idx;
- VkResult result = anv_state_table_add(&pool->table, &idx, 1);
+ UNUSED VkResult result = anv_state_table_add(&pool->table, &idx, 1);
assert(result == VK_SUCCESS);
state = anv_state_table_get(&pool->table, idx);
offset = anv_block_pool_alloc_back(&pool->block_pool,
pool->block_size);
uint32_t idx;
- VkResult result = anv_state_table_add(&pool->table, &idx, 1);
+ UNUSED VkResult result = anv_state_table_add(&pool->table, &idx, 1);
assert(result == VK_SUCCESS);
state = anv_state_table_get(&pool->table, idx);
assert(level_count != VK_REMAINING_MIP_LEVELS &&
layer_count != VK_REMAINING_ARRAY_LAYERS);
/* Ensure the subresource range is valid. */
- uint64_t last_level_num = base_level + level_count;
+ UNUSED uint64_t last_level_num = base_level + level_count;
const uint32_t max_depth = anv_minify(image->extent.depth, base_level);
UNUSED const uint32_t image_layers = MAX2(image->array_size, max_depth);
assert((uint64_t)base_layer + layer_count <= image_layers);