mesa: remove the unused _mesa_is_fragment_shader_active() function
authorBrian Paul <brianp@vmware.com>
Wed, 27 Oct 2010 00:04:28 +0000 (18:04 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 27 Oct 2010 00:05:37 +0000 (18:05 -0600)
This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.

src/mesa/main/shaderobj.h

index 5c6a056bcc908a84587af9c3401cda7434f461be..346a5b75175da10f34fc3bb73ee5568e356634ce 100644 (file)
@@ -130,18 +130,6 @@ _mesa_shader_index_to_type(GLuint i)
 }
 
 
-/**
- * Check if there's a fragment shader active.
- */
-static INLINE GLboolean
-_mesa_is_fragment_shader_active(const struct gl_context *ctx)
-{
-   return (ctx->Shader.CurrentProgram &&
-           ctx->Shader.CurrentProgram->LinkStatus &&
-           ctx->Shader.CurrentProgram->FragmentProgram);
-}
-
-
 #ifdef __cplusplus
 }
 #endif