static ir_function_signature *
find_matching_signature(const char *name, const exec_list *actual_parameters,
- gl_shader **shader_list, unsigned num_shaders,
- bool use_builtin);
+ glsl_symbol_table *symbols, bool use_builtin);
namespace {
* final linked shader. If it does, use it as the target of the call.
*/
ir_function_signature *sig =
- find_matching_signature(name, &callee->parameters, &linked, 1,
- ir->use_builtin);
+ find_matching_signature(name, &callee->parameters, linked->symbols,
+ ir->use_builtin);
if (sig != NULL) {
ir->callee = sig;
return visit_continue;
/* Try to find the signature in one of the other shaders that is being
* linked. If it's not found there, return an error.
*/
- sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
- num_shaders, ir->use_builtin);
+ for (unsigned i = 0; i < num_shaders; i++) {
+ sig = find_matching_signature(name, &ir->actual_parameters,
+ shader_list[i]->symbols,
+ ir->use_builtin);
+ if (sig)
+ break;
+ }
+
if (sig == NULL) {
/* FINISHME: Log the full signature of unresolved function.
*/
*/
ir_function_signature *
find_matching_signature(const char *name, const exec_list *actual_parameters,
- gl_shader **shader_list, unsigned num_shaders,
- bool use_builtin)
+ glsl_symbol_table *symbols, bool use_builtin)
{
- for (unsigned i = 0; i < num_shaders; i++) {
- ir_function *const f = shader_list[i]->symbols->get_function(name);
-
- if (f == NULL)
- continue;
+ ir_function *const f = symbols->get_function(name);
+ if (f) {
ir_function_signature *sig =
f->matching_signature(NULL, actual_parameters, use_builtin);
- if ((sig == NULL) ||
- (!sig->is_defined && !sig->is_intrinsic))
- continue;
-
- /* If this function expects to bind to a built-in function and the
- * signature that we found isn't a built-in, keep looking. Also keep
- * looking if we expect a non-built-in but found a built-in.
- */
- if (use_builtin != sig->is_builtin())
- continue;
-
- return sig;
+ if (sig && (sig->is_defined || sig->is_intrinsic)) {
+ /* If this function expects to bind to a built-in function and the
+ * signature that we found isn't a built-in, keep looking. Also keep
+ * looking if we expect a non-built-in but found a built-in.
+ */
+ if (use_builtin == sig->is_builtin())
+ return sig;
+ }
}
return NULL;