/* Update Mesa's notion of window size */
driUpdateFramebufferSize(ctx, dPriv);
+
+ /* Update size of third renderbuffer */
+ if (intel_fb->pf_num_pages == 3) {
+ struct gl_renderbuffer *rb = &intel_fb->color_rb[(intel_fb->pf_current_page
+ + 2) % 3]->Base;
+
+ /* only resize if size is changing */
+ if (rb->Width != intel_fb->Base.Width ||
+ rb->Height != intel_fb->Base.Height) {
+ /* could just as well pass rb->_ActualFormat here */
+ if (rb->AllocStorage(ctx, rb, rb->InternalFormat,
+ intel_fb->Base.Width, intel_fb->Base.Height)) {
+ ASSERT(rb->Width == intel_fb->Base.Width);
+ ASSERT(rb->Height == intel_fb->Base.Height);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
+ /* no return */
+ }
+ }
+ }
+
intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
/* Update hardware scissor */