return vec;
}
+std::vector<int> ezSAT::vec_shift(const std::vector<int> &vec1, int shift, int extend_left, int extend_right)
+{
+ std::vector<int> vec;
+ for (int i = 0; i < int(vec1.size()); i++) {
+ int j = i+shift;
+ if (j < 0)
+ vec.push_back(extend_right);
+ else if (j >= int(vec1.size()))
+ vec.push_back(extend_left);
+ else
+ vec.push_back(vec1[j]);
+ }
+ return vec;
+}
+
+static int my_clog2(int x)
+{
+ int result = 0;
+ for (x--; x > 0; result++)
+ x >>= 1;
+ return result;
+}
+
+std::vector<int> ezSAT::vec_shift_right(const std::vector<int> &vec1, const std::vector<int> &vec2, bool vec2_signed, int extend_left, int extend_right)
+{
+ int vec2_bits = std::min(my_clog2(vec1.size()) + (vec2_signed ? 1 : 0), int(vec2.size()));
+
+ std::vector<int> overflow_bits(vec2.begin() + vec2_bits, vec2.end());
+ int overflow_left = FALSE, overflow_right = FALSE;
+
+ if (vec2_signed) {
+ int overflow = FALSE;
+ for (auto bit : overflow_bits)
+ overflow = OR(overflow, XOR(bit, vec2[vec2_bits-1]));
+ overflow_left = AND(overflow, NOT(vec2.back()));
+ overflow_right = AND(overflow, vec2.back());
+ } else
+ overflow_left = vec_reduce_or(overflow_bits);
+
+ std::vector<int> buffer = vec1;
+
+ if (vec2_signed)
+ while (buffer.size() < vec1.size() + (1 << vec2_bits))
+ buffer.push_back(extend_left);
+
+ std::vector<int> overflow_pattern_left(buffer.size(), extend_left);
+ std::vector<int> overflow_pattern_right(buffer.size(), extend_right);
+
+ buffer = vec_ite(overflow_left, overflow_pattern_left, buffer);
+
+ if (vec2_signed)
+ buffer = vec_ite(overflow_right, overflow_pattern_left, buffer);
+
+ for (int i = vec2_bits-1; i >= 0; i--) {
+ std::vector<int> shifted_buffer;
+ if (vec2_signed && i == vec2_bits-1)
+ shifted_buffer = vec_shift(buffer, -(1 << i), extend_left, extend_right);
+ else
+ shifted_buffer = vec_shift(buffer, 1 << i, extend_left, extend_right);
+ buffer = vec_ite(vec2[i], shifted_buffer, buffer);
+ }
+
+ buffer.resize(vec1.size());
+ return buffer;
+}
+
+std::vector<int> ezSAT::vec_shift_left(const std::vector<int> &vec1, const std::vector<int> &vec2, bool vec2_signed, int extend_left, int extend_right)
+{
+ // vec2_signed is not implemented in vec_shift_left() yet
+ assert(vec2_signed == false);
+
+ int vec2_bits = std::min(my_clog2(vec1.size()), int(vec2.size()));
+
+ std::vector<int> overflow_bits(vec2.begin() + vec2_bits, vec2.end());
+ int overflow = vec_reduce_or(overflow_bits);
+
+ std::vector<int> buffer = vec1;
+ std::vector<int> overflow_pattern_right(buffer.size(), extend_right);
+ buffer = vec_ite(overflow, overflow_pattern_right, buffer);
+
+ for (int i = 0; i < vec2_bits; i++) {
+ std::vector<int> shifted_buffer;
+ shifted_buffer = vec_shift(buffer, -(1 << i), extend_left, extend_right);
+ buffer = vec_ite(vec2[i], shifted_buffer, buffer);
+ }
+
+ buffer.resize(vec1.size());
+ return buffer;
+}
+
void ezSAT::vec_append(std::vector<int> &vec, const std::vector<int> &vec1) const
{
for (auto bit : vec1)
std::vector<int> vec_iff(const std::vector<int> &vec1, const std::vector<int> &vec2);
std::vector<int> vec_ite(const std::vector<int> &vec1, const std::vector<int> &vec2, const std::vector<int> &vec3);
- std::vector<int> vec_ite(int sel, const std::vector<int> &vec2, const std::vector<int> &vec3);
+ std::vector<int> vec_ite(int sel, const std::vector<int> &vec1, const std::vector<int> &vec2);
std::vector<int> vec_count(const std::vector<int> &vec, int numBits, bool clip = true);
std::vector<int> vec_add(const std::vector<int> &vec1, const std::vector<int> &vec2);
std::vector<int> vec_shr(const std::vector<int> &vec1, int shift, bool signExtend = false) { return vec_shl(vec1, -shift, signExtend); }
std::vector<int> vec_srr(const std::vector<int> &vec1, int shift) { return vec_srl(vec1, -shift); }
+ std::vector<int> vec_shift(const std::vector<int> &vec1, int shift, int extend_left, int extend_right);
+ std::vector<int> vec_shift_right(const std::vector<int> &vec1, const std::vector<int> &vec2, bool vec2_signed, int extend_left, int extend_right);
+ std::vector<int> vec_shift_left(const std::vector<int> &vec1, const std::vector<int> &vec2, bool vec2_signed, int extend_left, int extend_right);
+
void vec_append(std::vector<int> &vec, const std::vector<int> &vec1) const;
void vec_append_signed(std::vector<int> &vec, const std::vector<int> &vec1, int64_t value);
void vec_append_unsigned(std::vector<int> &vec, const std::vector<int> &vec1, uint64_t value);