/* srcFormat can't be used as a texture format */
if (type == GL_DEPTH) {
texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
- st->internal_target, GL_NONE, GL_NONE,
+ GL_NONE, GL_NONE, st->internal_target,
sample_count, PIPE_BIND_DEPTH_STENCIL);
assert(texFormat != PIPE_FORMAT_NONE);
}
else {
/* default color format */
texFormat = st_choose_format(screen, GL_RGBA,
- st->internal_target, GL_NONE, GL_NONE,
+ GL_NONE, GL_NONE, st->internal_target,
sample_count, PIPE_BIND_SAMPLER_VIEW);
assert(texFormat != PIPE_FORMAT_NONE);
}