/* Logical CUs 16 - 31 */
si_pm4_set_reg(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS,
S_00B404_CU_EN(0xffff));
- si_pm4_set_reg(pm4, R_00B204_SPI_SHADER_PGM_RSRC4_GS,
- S_00B204_CU_EN(0xffff) |
- S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(0));
si_pm4_set_reg(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS,
S_00B104_CU_EN(0xffff));
si_pm4_set_reg(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS,
S_028A44_ES_VERTS_PER_SUBGRP(64) |
S_028A44_GS_PRIMS_PER_SUBGRP(4));
}
- si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
- S_00B21C_CU_EN(0xffff) | S_00B21C_WAVE_LIMIT(0x3F));
/* Compute LATE_ALLOC_VS.LIMIT. */
unsigned num_cu_per_sh = sscreen->info.num_good_cu_per_sh;
late_alloc_limit = (num_cu_per_sh - 2) * 4;
}
+ unsigned cu_mask_vs = 0xffff;
+ unsigned cu_mask_gs = 0xffff;
+
+ if (late_alloc_limit > 2) {
+ if (sctx->chip_class >= GFX10) {
+ /* CU2 & CU3 disabled because of the dual CU design */
+ cu_mask_vs = 0xfff3;
+ cu_mask_gs = 0xfff3; /* NGG only */
+ } else {
+ cu_mask_vs = 0xfffe; /* 1 CU disabled */
+ }
+ }
+
/* VS can't execute on one CU if the limit is > 2. */
si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
- S_00B118_CU_EN(late_alloc_limit > 2 ? 0xfffe : 0xffff) |
+ S_00B118_CU_EN(cu_mask_vs) |
S_00B118_WAVE_LIMIT(0x3F));
si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS,
S_00B11C_LIMIT(late_alloc_limit));
+ si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
+ S_00B21C_CU_EN(cu_mask_gs) | S_00B21C_WAVE_LIMIT(0x3F));
+
+ if (sctx->chip_class >= GFX10) {
+ si_pm4_set_reg(pm4, R_00B204_SPI_SHADER_PGM_RSRC4_GS,
+ S_00B204_CU_EN(0xffff) |
+ S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_limit));
+ }
+
si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
S_00B01C_CU_EN(0xffff) | S_00B01C_WAVE_LIMIT(0x3F));
}