{NULL, 0}
};
+static unsigned int
+cell_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+cell_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
struct pipe_context *
cell_create_context(struct pipe_screen *screen,
cell->pipe.clear = cell_clear;
cell->pipe.flush = cell_flush;
+ cell->pipe.is_texture_referenced = cell_is_texture_referenced;
+ cell->pipe.is_buffer_referenced = cell_is_buffer_referenced;
+
#if 0
cell->pipe.begin_query = cell_begin_query;
cell->pipe.end_query = cell_end_query;
return failover_draw_elements(pipe, NULL, 0, prim, start, count);
}
+static unsigned int
+failover_is_texture_referenced( struct pipe_context *_pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ struct failover_context *failover = failover_context( _pipe );
+ struct pipe_context *pipe = (failover->mode == FO_HW) ?
+ failover->hw : failover->sw;
+
+ return pipe->is_texture_referenced(pipe, texture, face, level);
+}
+static unsigned int
+failover_is_buffer_referenced( struct pipe_context *_pipe,
+ struct pipe_buffer *buf)
+{
+ struct failover_context *failover = failover_context( _pipe );
+ struct pipe_context *pipe = (failover->mode == FO_HW) ?
+ failover->hw : failover->sw;
+
+ return pipe->is_buffer_referenced(pipe, buf);
+}
struct pipe_context *failover_create( struct pipe_context *hw,
struct pipe_context *sw )
#endif
failover->pipe.flush = hw->flush;
+ failover->pipe.is_texture_referenced = failover_is_texture_referenced;
+ failover->pipe.is_buffer_referenced = failover_is_buffer_referenced;
failover->dirty = 0;
}
+static unsigned int
+i915_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+i915_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
struct pipe_context *i915_create_context( struct pipe_screen *screen,
struct pipe_winsys *pipe_winsys,
i915->pipe.draw_elements = i915_draw_elements;
i915->pipe.draw_range_elements = i915_draw_range_elements;
+ i915->pipe.is_texture_referenced = i915_is_texture_referenced;
+ i915->pipe.is_buffer_referenced = i915_is_buffer_referenced;
+
/*
* Create drawing context and plug our rendering stage into it.
*/
pipe->surface_fill(pipe, ps, x, y, w, h, clearValue);
}
+static unsigned int
+brw_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+brw_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
struct pipe_context *brw_create(struct pipe_screen *screen,
struct brw_winsys *brw_winsys,
brw->pipe.destroy = brw_destroy;
brw->pipe.clear = brw_clear;
+ brw->pipe.is_texture_referenced = brw_is_texture_referenced;
+ brw->pipe.is_buffer_referenced = brw_is_buffer_referenced;
+
brw_init_surface_functions(brw);
brw_init_texture_functions(brw);
brw_init_state_functions(brw);
return TRUE;
}
+static unsigned int
+nv04_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+nv04_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+
struct pipe_context *
nv04_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
nv04->pipe.clear = nv04_clear;
nv04->pipe.flush = nv04_flush;
+ nv04->pipe.is_texture_referenced = nv04_is_texture_referenced;
+ nv04->pipe.is_buffer_referenced = nv04_is_buffer_referenced;
+
nv04_init_surface_functions(nv04);
nv04_init_state_functions(nv04);
{
}
+static unsigned int
+nv10_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+nv10_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
struct pipe_context *
nv10_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
nv10->pipe.clear = nv10_clear;
nv10->pipe.flush = nv10_flush;
+ nv10->pipe.is_texture_referenced = nv10_is_texture_referenced;
+ nv10->pipe.is_buffer_referenced = nv10_is_buffer_referenced;
+
nv10_init_surface_functions(nv10);
nv10_init_state_functions(nv10);
{
}
+
+static unsigned int
+nv20_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+nv20_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
struct pipe_context *
nv20_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
nv20->pipe.clear = nv20_clear;
nv20->pipe.flush = nv20_flush;
+ nv20->pipe.is_texture_referenced = nv20_is_texture_referenced;
+ nv20->pipe.is_buffer_referenced = nv20_is_buffer_referenced;
+
nv20_init_surface_functions(nv20);
nv20_init_state_functions(nv20);
FREE(nv30);
}
+static unsigned int
+nv30_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+nv30_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
struct pipe_context *
nv30_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
nv30->pipe.clear = nv30_clear;
nv30->pipe.flush = nv30_flush;
+ nv30->pipe.is_texture_referenced = nv30_is_texture_referenced;
+ nv30->pipe.is_buffer_referenced = nv30_is_buffer_referenced;
+
nv30_init_query_functions(nv30);
nv30_init_surface_functions(nv30);
nv30_init_state_functions(nv30);
FREE(nv40);
}
+static unsigned int
+nv40_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+nv40_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
struct pipe_context *
nv40_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
nv40->pipe.clear = nv40_clear;
nv40->pipe.flush = nv40_flush;
+ nv40->pipe.is_texture_referenced = nv40_is_texture_referenced;
+ nv40->pipe.is_buffer_referenced = nv40_is_buffer_referenced;
+
nv40_init_query_functions(nv40);
nv40_init_surface_functions(nv40);
nv40_init_state_functions(nv40);
{
}
+static unsigned int
+nv50_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+static unsigned int
+nv50_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ /**
+ * FIXME: Optimize.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
struct pipe_context *
nv50_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
nv50->pipe.flush = nv50_flush;
+ nv50->pipe.is_texture_referenced = nv50_is_texture_referenced;
+ nv50->pipe.is_buffer_referenced = nv50_is_buffer_referenced;
+
nv50_init_surface_functions(nv50);
nv50_init_state_functions(nv50);
nv50_init_query_functions(nv50);
FREE( softpipe );
}
+static unsigned int
+softpipe_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level,
+ unsigned zslice)
+{
+ return PIPE_UNREFERENCED;
+}
+
+static unsigned int
+softpipe_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ return PIPE_UNREFERENCED;
+}
struct pipe_context *
softpipe_create( struct pipe_screen *screen,
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush;
+ softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
+ softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
+
softpipe_init_query_funcs( softpipe );
softpipe_init_texture_funcs( softpipe );
FREE(tr_ctx);
}
+static unsigned int
+trace_is_texture_referenced( struct pipe_context *_pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ unsigned int referenced;
+
+ trace_dump_call_begin("pipe_context", "is_texture_referenced");
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, texture);
+ trace_dump_arg(uint, face);
+ trace_dump_arg(uint, level);
+
+ referenced = pipe->is_texture_referenced(pipe, texture, face, level);
+
+ trace_dump_ret(uint, referenced);
+ trace_dump_call_end();
+
+ return referenced;
+}
+
+static unsigned int
+trace_is_buffer_referenced( struct pipe_context *_pipe,
+ struct pipe_buffer *buf)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ unsigned int referenced;
+
+ trace_dump_call_begin("pipe_context", "is_buffer_referenced");
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, buf);
+
+ referenced = pipe->is_buffer_referenced(pipe, buf);
+
+ trace_dump_ret(uint, referenced);
+ trace_dump_call_end();
+
+ return referenced;
+}
struct pipe_context *
trace_context_create(struct pipe_screen *_screen,
tr_ctx->base.surface_fill = trace_context_surface_fill;
tr_ctx->base.clear = trace_context_clear;
tr_ctx->base.flush = trace_context_flush;
+ tr_ctx->base.is_texture_referenced = trace_is_texture_referenced;
+ tr_ctx->base.is_buffer_referenced = trace_is_buffer_referenced;
tr_ctx->pipe = pipe;
struct pipe_query;
struct pipe_winsys;
-
/**
* Gallium rendering context. Basically:
* - state setting functions
void (*flush)( struct pipe_context *pipe,
unsigned flags,
struct pipe_fence_handle **fence );
+
+ /**
+ * Check whether a texture is referenced by an unflushed hw command.
+ * The state-tracker uses this function to optimize away unnecessary
+ * flushes. It is safe (but wasteful) to always return.
+ * PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE.
+ * \param pipe The pipe context whose unflushed hw commands will be
+ * checked.
+ * \param level mipmap level.
+ * \param texture texture to check.
+ * \param face cubemap face. Use 0 for non-cubemap texture.
+ */
+
+ unsigned int (*is_texture_referenced) (struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level);
+ /**
+ * Check whether a buffer is referenced by an unflushed hw command.
+ * The state-tracker uses this function to optimize away unnecessary
+ * flushes. It is safe (but wasteful) to always return
+ * PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE.
+ * \param pipe The pipe context whose unflushed hw commands will be
+ * checked.
+ * \param buf Buffer to check.
+ */
+
+ unsigned int (*is_buffer_referenced) (struct pipe_context *pipe,
+ struct pipe_buffer *buf);
};
#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
+/**
+ * Referenced query flags.
+ */
+
+#define PIPE_UNREFERENCED 0
+#define PIPE_REFERENCED_FOR_READ (1 << 0)
+#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
#ifdef __cplusplus
}
#include "st_draw.h"
#include "st_public.h"
#include "st_format.h"
+#include "st_texture.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
GLubyte *map;
+ st_teximage_flush_before_map(ctx->st, acc_strb->texture, 0, 0,
+ PIPE_TRANSFER_WRITE);
+
acc_pt = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
PIPE_TRANSFER_WRITE, xpos, ypos,
width, height);
struct pipe_transfer *acc_pt;
GLubyte *map;
+ st_teximage_flush_before_map(ctx->st, acc_strb->texture, 0, 0,
+ PIPE_TRANSFER_READ_WRITE);
+
acc_pt = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
PIPE_TRANSFER_READ_WRITE, xpos, ypos,
width, height);
static void
-accum_accum(struct pipe_context *pipe, GLfloat value,
+accum_accum(struct st_context *st, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
struct st_renderbuffer *acc_strb,
struct st_renderbuffer *color_strb)
{
+ struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_transfer *acc_trans, *color_trans;
GLfloat *colorBuf, *accBuf;
GLint i;
+ st_teximage_flush_before_map(st, acc_strb->texture, 0, 0,
+ PIPE_TRANSFER_READ);
+
acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
PIPE_TRANSFER_READ, xpos, ypos,
width, height);
+ st_teximage_flush_before_map(st, color_strb->texture, 0, 0,
+ PIPE_TRANSFER_READ);
+
color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0,
PIPE_TRANSFER_READ, xpos, ypos,
width, height);
static void
-accum_load(struct pipe_context *pipe, GLfloat value,
+accum_load(struct st_context *st, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
struct st_renderbuffer *acc_strb,
struct st_renderbuffer *color_strb)
{
+ struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_transfer *acc_trans, *color_trans;
GLfloat *buf;
GLint i;
+ st_teximage_flush_before_map(st, acc_strb->texture, 0, 0,
+ PIPE_TRANSFER_WRITE);
+
acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
PIPE_TRANSFER_WRITE, xpos, ypos,
width, height);
+ st_teximage_flush_before_map(st, color_strb->texture, 0, 0,
+ PIPE_TRANSFER_READ);
+
color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0,
PIPE_TRANSFER_READ, xpos, ypos,
width, height);
abuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
+ st_teximage_flush_before_map(ctx->st, acc_strb->texture, 0, 0,
+ PIPE_TRANSFER_READ);
+
acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
PIPE_TRANSFER_READ, xpos, ypos,
width, height);
+ st_teximage_flush_before_map(ctx->st, color_strb->texture, 0, 0,
+ PIPE_TRANSFER_READ_WRITE);
+
color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0,
PIPE_TRANSFER_READ_WRITE, xpos, ypos,
width, height);
st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
{
struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
struct st_renderbuffer *acc_strb
= st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
struct st_renderbuffer *color_strb
break;
case GL_ACCUM:
if (value != 0.0F) {
- accum_accum(pipe, value, xpos, ypos, width, height, acc_strb, color_strb);
+ accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb);
}
break;
case GL_LOAD:
- accum_load(pipe, value, xpos, ypos, width, height, acc_strb, color_strb);
+ accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb);
break;
case GL_RETURN:
accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb);
#include "st_context.h"
#include "st_cb_bufferobjects.h"
+#include "st_public.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
if (offset >= st_obj->size || size > (st_obj->size - offset))
return;
+ if (pipe->is_buffer_referenced(pipe, st_obj->buffer))
+ st_flush(st_context(ctx), PIPE_FLUSH_RENDER_CACHE, NULL);
+
pipe_buffer_write(pipe->screen, st_obj->buffer, offset, size, data);
}
if (offset >= st_obj->size || size > (st_obj->size - offset))
return;
+ if (pipe->is_buffer_referenced(pipe, st_obj->buffer) &
+ PIPE_REFERENCED_FOR_WRITE)
+ st_flush(st_context(ctx), PIPE_FLUSH_RENDER_CACHE, NULL);
+
pipe_buffer_read(pipe->screen, st_obj->buffer, offset, size, data);
}
st_obj->size = size;
if (data)
- st_bufferobj_subdata(ctx, target, 0, size, data, obj);
+ pipe_buffer_write(pipe->screen, st_obj->buffer, 0, size, data);
}
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
GLuint flags;
+ unsigned referenced;
switch (access) {
case GL_WRITE_ONLY:
break;
}
+ referenced = pipe->is_buffer_referenced(pipe, st_obj->buffer);
+ if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
+ (flags & PIPE_BUFFER_USAGE_CPU_WRITE)))
+ st_flush(st_context(ctx), PIPE_FLUSH_RENDER_CACHE, NULL);
+
obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags);
if(obj->Pointer) {
obj->Offset = 0;
GLint skipPixels;
ubyte *stmap;
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
strb = st_renderbuffer(ctx->DrawBuffer->
Attachment[BUFFER_STENCIL].Renderbuffer);
y = ctx->DrawBuffer->Height - y - height;
}
+ st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0,
+ PIPE_TRANSFER_WRITE);
+
pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
PIPE_TRANSFER_WRITE, x, y,
width, height);
GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
&ctx->DefaultPacking, buffer);
+ st_teximage_flush_before_map(ctx->st, rbDraw->texture, 0, 0,
+ PIPE_TRANSFER_WRITE);
+
ptDraw = screen->get_tex_transfer(screen, rbDraw->texture, 0, 0, 0,
PIPE_TRANSFER_WRITE, dstx, dsty,
width, height);
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_tile.h"
+
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_readpixels.h"
#include "st_cb_fbo.h"
#include "st_format.h"
#include "st_public.h"
-
+#include "st_texture.h"
/**
* Special case for reading stencil buffer.
}
/* Create a read transfer from the renderbuffer's texture */
+
+ st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0,
+ PIPE_TRANSFER_READ);
+
pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
PIPE_TRANSFER_READ, x, y, width, height);
y = strb->texture->height[0] - y - height;
}
+ st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0,
+ PIPE_TRANSFER_READ);
+
trans = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
PIPE_TRANSFER_READ, x, y, width, height);
if (!trans) {
/* Image is stored in hardware format in a buffer managed by the
* kernel. Need to explicitly map and unmap it.
*/
+
+ st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
+ PIPE_TRANSFER_READ);
+
texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
PIPE_TRANSFER_READ, 0, 0,
stImage->base.Width,
* from uploading the buffer under us.
*/
if (stImage->pt) {
+ st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
+ PIPE_TRANSFER_WRITE);
texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
PIPE_TRANSFER_WRITE,
xoffset, yoffset,
srcY = strb->Base.Height - srcY - height;
}
+ st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0,
+ PIPE_TRANSFER_READ);
+
src_trans = screen->get_tex_transfer( screen,
strb->texture,
0, 0, 0,
srcX, srcY,
width, height);
+ st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
+ PIPE_TRANSFER_WRITE);
+
texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE,
destX, destY, width, height);
/* More straightforward upload.
*/
+
+ st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
+ PIPE_TRANSFER_WRITE);
+
+
st_texture_image_data(st->pipe,
stObj->pt,
stImage->face,
const ubyte *srcData;
ubyte *dstData;
+ st_teximage_flush_before_map(ctx->st, pt, face, srcLevel,
+ PIPE_TRANSFER_READ);
+
srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
PIPE_TRANSFER_READ, 0, 0,
pt->width[srcLevel],
pt->height[srcLevel]);
+
+ st_teximage_flush_before_map(ctx->st, pt, face, dstLevel,
+ PIPE_TRANSFER_WRITE);
+
dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
PIPE_TRANSFER_WRITE, 0, 0,
pt->width[dstLevel],
GLuint zoffset, enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint w, GLuint h)
{
- struct pipe_screen *screen = st->pipe->screen;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct pipe_texture *pt = stImage->pt;
+
DBG("%s \n", __FUNCTION__);
stImage->transfer = screen->get_tex_transfer(screen, pt, stImage->face,
struct pipe_transfer *dst_transfer;
DBG("%s\n", __FUNCTION__);
+
for (i = 0; i < depth; i++) {
dst_transfer = screen->get_tex_transfer(screen, dst, face, level, i,
PIPE_TRANSFER_WRITE, 0, 0,
return 1;
}
+
+void
+st_teximage_flush_before_map(struct st_context *st,
+ struct pipe_texture *pt,
+ unsigned int face,
+ unsigned int level,
+ enum pipe_transfer_usage usage)
+{
+ struct pipe_context *pipe = st->pipe;
+ unsigned referenced =
+ pipe->is_texture_referenced(pipe, pt, face, level);
+
+ if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
+ usage == PIPE_TRANSFER_WRITE ||
+ usage == PIPE_TRANSFER_READ_WRITE))
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
+}
struct pipe_texture *src,
GLuint face);
-
+extern void
+st_teximage_flush_before_map(struct st_context *st,
+ struct pipe_texture *pt,
+ unsigned int face,
+ unsigned int level,
+ enum pipe_transfer_usage usage);
#endif