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set program->SamplersUsed bit when using a texture instruction
author
Brian
<brian.paul@tungstengraphics.com>
Fri, 14 Dec 2007 18:16:49 +0000
(11:16 -0700)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Wed, 24 Sep 2008 17:13:31 +0000
(10:13 -0700)
src/mesa/main/texenvprogram.c
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diff --git
a/src/mesa/main/texenvprogram.c
b/src/mesa/main/texenvprogram.c
index d360fa35c02201202ec3f79a9ba206957cbfa584..be0b69b199837975832625f93d65359f2df7042e 100644
(file)
--- a/
src/mesa/main/texenvprogram.c
+++ b/
src/mesa/main/texenvprogram.c
@@
-955,7
+955,10
@@
static void load_texture( struct texenv_fragment_program *p, GLuint unit )
unit, dim, texcoord );
if (p->state->unit[unit].shadow)
p->program->Base.ShadowSamplers |= 1 << unit;
- } else
+
+ p->program->Base.SamplersUsed |= (1 << unit);
+ }
+ else
p->src_texture[unit] = get_zero(p);
}
}