*is_redeclaration = true;
+ if (earlier->data.how_declared == ir_var_declared_implicitly) {
+ /* Verify that the redeclaration of a built-in does not change the
+ * storage qualifier. There are a couple special cases.
+ *
+ * 1. Some built-in variables that are defined as 'in' in the
+ * specification are implemented as system values. Allow
+ * ir_var_system_value -> ir_var_shader_in.
+ *
+ * 2. gl_LastFragData is implemented as a ir_var_shader_out, but the
+ * specification requires that redeclarations omit any qualifier.
+ * Allow ir_var_shader_out -> ir_var_auto for this one variable.
+ */
+ if (earlier->data.mode != var->data.mode &&
+ !(earlier->data.mode == ir_var_system_value &&
+ var->data.mode == ir_var_shader_in) &&
+ !(strcmp(var->name, "gl_LastFragData") == 0 &&
+ var->data.mode == ir_var_auto)) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration cannot change qualification of `%s'",
+ var->name);
+ }
+ }
+
/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
*
* "It is legal to declare an array without a size and then
*/
if (earlier->type->is_unsized_array() && var->type->is_array()
&& (var->type->fields.array == earlier->type->fields.array)) {
- /* FINISHME: This doesn't match the qualifiers on the two
- * FINISHME: declarations. It's not 100% clear whether this is
- * FINISHME: required or not.
- */
-
const int size = var->type->array_size();
check_builtin_array_max_size(var->name, size, loc, state);
if ((size > 0) && (size <= earlier->data.max_array_access)) {
earlier->data.precision = var->data.precision;
earlier->data.memory_coherent = var->data.memory_coherent;
- } else if (earlier->data.how_declared == ir_var_declared_implicitly &&
- state->allow_builtin_variable_redeclaration) {
+ } else if ((earlier->data.how_declared == ir_var_declared_implicitly &&
+ state->allow_builtin_variable_redeclaration) ||
+ allow_all_redeclarations) {
/* Allow verbatim redeclarations of built-in variables. Not explicitly
* valid, but some applications do it.
*/
- if (earlier->data.mode != var->data.mode &&
- !(earlier->data.mode == ir_var_system_value &&
- var->data.mode == ir_var_shader_in)) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of `%s' with incorrect qualifiers",
- var->name);
- } else if (earlier->type != var->type) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of `%s' has incorrect type",
- var->name);
- }
- } else if (allow_all_redeclarations) {
- if (earlier->data.mode != var->data.mode) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of `%s' with incorrect qualifiers",
- var->name);
- } else if (earlier->type != var->type) {
+ if (earlier->type != var->type) {
_mesa_glsl_error(&loc, state,
"redeclaration of `%s' has incorrect type",
var->name);