/** Name of the array object as received from glGenVertexArrayAPPLE. */
GLuint Name;
+ /** XXX Need a refcount here */
+
/** Conventional vertex arrays */
/*@{*/
struct gl_client_array Vertex;
*/
struct gl_array_attrib
{
+ /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
struct gl_array_object *ArrayObj;
+
+ /** The default vertex array object */
struct gl_array_object *DefaultArrayObj;
GLint ActiveTexture; /**< Client Active Texture */