return NULL;
}
- vec4_generator g(brw, c, prog, mem_ctx);
+ vec4_generator g(brw, prog, &c->vp->program.Base, mem_ctx);
const unsigned *generated =g.generate_assembly(&v.instructions,
final_assembly_size);
{
public:
vec4_generator(struct brw_context *brw,
- struct brw_vs_compile *c,
struct gl_shader_program *shader_prog,
+ struct gl_program *prog,
void *mem_ctx);
~vec4_generator();
struct gl_context *ctx;
struct brw_compile *p;
- struct brw_vs_compile *c;
struct gl_shader_program *shader_prog;
struct gl_shader *shader;
- const struct gl_vertex_program *vp;
+ const struct gl_program *prog;
void *mem_ctx;
};
}
vec4_generator::vec4_generator(struct brw_context *brw,
- struct brw_vs_compile *c,
struct gl_shader_program *shader_prog,
+ struct gl_program *prog,
void *mem_ctx)
- : brw(brw), c(c), shader_prog(shader_prog), mem_ctx(mem_ctx)
+ : brw(brw), shader_prog(shader_prog), prog(prog), mem_ctx(mem_ctx)
{
intel = &brw->intel;
- vp = &c->vp->program;
shader = shader_prog ? shader_prog->_LinkedShaders[MESA_SHADER_VERTEX] : NULL;
if (shader) {
printf("Native code for vertex shader %d:\n", shader_prog->Name);
} else {
- printf("Native code for vertex program %d:\n", c->vp->program.Base.Id);
+ printf("Native code for vertex program %d:\n", prog->Id);
}
}
} else {
const prog_instruction *vpi;
vpi = (const prog_instruction *) inst->ir;
- printf("%d: ", (int)(vpi - vp->Base.Instructions));
+ printf("%d: ", (int)(vpi - prog->Instructions));
_mesa_fprint_instruction_opt(stdout, vpi, 0,
PROG_PRINT_DEBUG, NULL);
}