ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_ycbcr_texture = true;
- ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.TDFX_texture_compression_FXT1 = true;
ctx->Extensions.OES_EGL_image = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_texture_array = true;
ctx->Extensions.MESA_ycbcr_texture = true;
- ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_env_combine4 = true;
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_packed_depth_stencil = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
- ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_texture_env_combine4 = true;
return GL_TRUE;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.ATI_texture_mirror_once = true;
ctx->Extensions.MESA_pack_invert = true;
- ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.OES_EGL_image = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.ATI_texture_mirror_once = true;
ctx->Extensions.MESA_ycbcr_texture = true;
- ctx->Extensions.NV_blend_square = true;
ctx->Extensions.OES_EGL_image = true;
ctx->Extensions.ARB_texture_cube_map = true;
switch (factor) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
- return ctx->Extensions.NV_blend_square;
case GL_ZERO:
case GL_ONE:
case GL_DST_COLOR:
switch (factor) {
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
- return ctx->Extensions.NV_blend_square;
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
{ "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
{ "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
{ "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
- { "GL_NV_blend_square", o(NV_blend_square), GLL, 1999 },
+ { "GL_NV_blend_square", o(dummy_true), GLL, 1999 },
{ "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
{ "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
{ "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
ctx->Extensions.MESA_pack_invert = GL_TRUE;
ctx->Extensions.MESA_texture_array = GL_TRUE;
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- ctx->Extensions.NV_blend_square = GL_TRUE;
ctx->Extensions.NV_conditional_render = GL_TRUE;
ctx->Extensions.NV_point_sprite = GL_TRUE;
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
GLboolean MESA_pack_invert;
GLboolean MESA_ycbcr_texture;
GLboolean MESA_texture_array;
- GLboolean NV_blend_square;
GLboolean NV_conditional_render;
GLboolean NV_fog_distance;
GLboolean NV_fragment_program_option;
ctx->Extensions.MESA_pack_invert = GL_TRUE;
- ctx->Extensions.NV_blend_square = GL_TRUE;
ctx->Extensions.NV_fog_distance = GL_TRUE;
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
ctx->Extensions.NV_texture_rectangle = GL_TRUE;