intel: Implement ARB_texture_storage
authorIan Romanick <ian.d.romanick@intel.com>
Sat, 11 Aug 2012 04:31:57 +0000 (21:31 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 14 Aug 2012 21:39:19 +0000 (14:39 -0700)
This is basically cut-and-paste from the swrast implementation, and it
could probably be (slightly) more optimal.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/intel/intel_extensions.c
src/mesa/drivers/dri/intel/intel_tex.c

index 76b56a2a9172f2e7b00125442adf4c94ea295933..746184f5c6cb09036259fe663d91c6814d467111 100755 (executable)
@@ -57,6 +57,7 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_texture_env_combine = true;
    ctx->Extensions.ARB_texture_env_crossbar = true;
    ctx->Extensions.ARB_texture_env_dot3 = true;
+   ctx->Extensions.ARB_texture_storage = true;
    ctx->Extensions.ARB_vertex_array_object = true;
    ctx->Extensions.ARB_vertex_program = true;
    ctx->Extensions.ARB_vertex_shader = true;
index 92481b9b55f7a858776def611f8091be7b93e96f..4abe9885369653bccb19d5bd360a2f552bd6387a 100644 (file)
@@ -110,6 +110,31 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
    return true;
 }
 
+/**
+ * Called via ctx->Driver.AllocTextureStorage()
+ * Just have to allocate memory for the texture images.
+ */
+static GLboolean
+intel_alloc_texture_storage(struct gl_context *ctx,
+                            struct gl_texture_object *texObj,
+                            GLsizei levels, GLsizei width,
+                            GLsizei height, GLsizei depth)
+{
+   const int numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+   int face;
+   int level;
+
+   for (face = 0; face < numFaces; face++) {
+      for (level = 0; level < levels; level++) {
+         struct gl_texture_image *const texImage = texObj->Image[face][level];
+         if (!intel_alloc_texture_image_buffer(ctx, texImage))
+            return false;
+      }
+   }
+
+   return true;
+}
+
 static void
 intel_free_texture_image_buffer(struct gl_context * ctx,
                                struct gl_texture_image *texImage)
@@ -191,6 +216,7 @@ intelInitTextureFuncs(struct dd_function_table *functions)
    functions->DeleteTexture = intelDeleteTextureObject;
    functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
    functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
+   functions->AllocTextureStorage = intel_alloc_texture_storage;
    functions->MapTextureImage = intel_map_texture_image;
    functions->UnmapTextureImage = intel_unmap_texture_image;
 }