return NULL;
}
+ /* Check that the given location is in bounds of uniform remap table. */
+ if (location >= (GLint) shProg->NumUniformRemapTable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
+ caller, location);
+ return NULL;
+ }
+
/* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
*
* "If any of the following conditions occur, an INVALID_OPERATION
* - if count is greater than one, and the uniform declared in the
* shader is not an array variable,
*/
- if (location < -1) {
+ if (location < -1 || !shProg->UniformRemapTable[location]) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
caller, location);
return NULL;
}
- /* Check that the given location is in bounds of uniform remap table. */
- if (location >= (GLint) shProg->NumUniformRemapTable) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
- caller, location);
- return NULL;
- }
-
/* If the driver storage pointer in remap table is -1, we ignore silently.
*
* GL_ARB_explicit_uniform_location spec says: