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mesa: Include shader target in dumps of GLSL source.
author
Eric Anholt
<eric@anholt.net>
Tue, 17 May 2011 15:21:27 +0000
(08:21 -0700)
committer
Eric Anholt
<eric@anholt.net>
Fri, 27 May 2011 16:07:32 +0000
(09:07 -0700)
This makes automatic parsing of MESA_GLSL=dump output easier.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/program/ir_to_mesa.cpp
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diff --git
a/src/mesa/program/ir_to_mesa.cpp
b/src/mesa/program/ir_to_mesa.cpp
index 510aeab82da7d9d4a9535d4ad41f71dbed44ad32..00869979dd87e2a8945ef60cc430d234e0208ce3 100644
(file)
--- a/
src/mesa/program/ir_to_mesa.cpp
+++ b/
src/mesa/program/ir_to_mesa.cpp
@@
-3172,7
+3172,8
@@
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
&ctx->Extensions, ctx->API);
if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("GLSL source for shader %d:\n", shader->Name);
+ printf("GLSL source for %s shader %d:\n",
+ _mesa_glsl_shader_target_name(state->target), shader->Name);
printf("%s\n", shader->Source);
}