ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_texture_lod = true;
-#ifdef TEXTURE_FLOAT_ENABLED
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.EXT_texture_shared_exponent = true;
ctx->Extensions.EXT_packed_float = true;
-#endif
ctx->Extensions.ARB_texture_compression_rgtc = true;
ctx->Extensions.ARB_texture_rg = true;
ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
static void
set_max_gl_versions(struct intel_screen *screen)
{
-#ifdef TEXTURE_FLOAT_ENABLED
- bool has_texture_float = true;
-#else
- bool has_texture_float = false;
-#endif
-
switch (screen->gen) {
case 7:
- if (has_texture_float && screen->kernel_has_gen7_sol_reset) {
+ if (screen->kernel_has_gen7_sol_reset) {
screen->max_gl_core_version = 31;
screen->max_gl_compat_version = 30;
screen->max_gl_es1_version = 11;
}
break;
case 6:
- if (has_texture_float) {
- screen->max_gl_core_version = 31;
- screen->max_gl_compat_version = 30;
- screen->max_gl_es1_version = 11;
- screen->max_gl_es2_version = 20;
- } else {
- screen->max_gl_core_version = 0;
- screen->max_gl_compat_version = 21;
- screen->max_gl_es1_version = 11;
- screen->max_gl_es2_version = 20;
- }
+ screen->max_gl_core_version = 31;
+ screen->max_gl_compat_version = 30;
+ screen->max_gl_es1_version = 11;
+ screen->max_gl_es2_version = 20;
break;
case 5:
case 4: