#include "r300_texture.h"
-static void r300_setup_texture_state(struct r300_texture* tex,
- unsigned width,
- unsigned height,
- unsigned levels)
+static void r300_setup_texture_state(struct r300_texture* tex)
{
struct r300_texture_state* state = &tex->state;
+ struct pipe_texture *pt = &tex->tex;
- state->format0 = R300_TX_WIDTH((width - 1) & 0x7ff) |
- R300_TX_HEIGHT((height - 1) & 0x7ff) |
- R300_TX_NUM_LEVELS(levels) |
+ state->format0 = R300_TX_WIDTH((pt->width[0] - 1) & 0x7ff) |
+ R300_TX_HEIGHT((pt->height[0] - 1) & 0x7ff) |
+ R300_TX_NUM_LEVELS(pt->last_level) |
R300_TX_PITCH_EN;
/* XXX */
- state->format1 = r300_translate_texformat(tex->tex.format);
+ state->format1 = r300_translate_texformat(pt->format);
- state->format2 = (r300_texture_get_stride(tex, 0) / tex->tex.block.size) - 1;
+ state->format2 = (r300_texture_get_stride(tex, 0) / pt->block.size) - 1;
/* Assume (somewhat foolishly) that oversized textures will
* not be permitted by the state tracker. */
- if (width > 2048) {
+ if (pt->width[0] > 2048) {
state->format2 |= R500_TXWIDTH_BIT11;
}
- if (height > 2048) {
+ if (pt->height[0] > 2048) {
state->format2 |= R500_TXHEIGHT_BIT11;
}
debug_printf("r300: Set texture state (%dx%d, %d levels)\n",
- width, height, levels);
+ pt->width[0], pt->height[0], pt->last_level);
}
/**
r300_setup_miptree(tex);
- r300_setup_texture_state(tex, template->width[0], template->height[0],
- template->last_level);
+ r300_setup_texture_state(tex);
tex->buffer = screen->buffer_create(screen, 1024,
PIPE_BUFFER_USAGE_PIXEL,
tex->stride_override = *stride;
/* XXX */
- r300_setup_texture_state(tex, tex->tex.width[0], tex->tex.height[0], 0);
+ r300_setup_texture_state(tex);
pipe_buffer_reference(&tex->buffer, buffer);