Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
const struct gl_program *prevTCP = ctx->TessCtrlProgram._Current;
const struct gl_program *prevTEP = ctx->TessEvalProgram._Current;
const struct gl_program *prevCP = ctx->ComputeProgram._Current;
- GLbitfield new_state = 0x0;
/*
* Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
ctx->TessEvalProgram._Current != prevTEP ||
ctx->TessCtrlProgram._Current != prevTCP ||
ctx->ComputeProgram._Current != prevCP)
- new_state |= _NEW_PROGRAM;
+ return _NEW_PROGRAM;
- return new_state;
+ return 0;
}