fd3_pipe_sampler_view(tex->textures[i]) :
&dummy_view;
struct fd_resource *rsc = fd_resource(view->base.texture);
- unsigned start = fd_sampler_first_level(&view->base);
- unsigned end = fd_sampler_last_level(&view->base);;
+ if (rsc && rsc->base.b.target == PIPE_BUFFER) {
+ OUT_RELOC(ring, rsc->bo, view->base.u.buf.first_element *
+ util_format_get_blocksize(view->base.format), 0, 0);
+ j = 1;
+ } else {
+ unsigned start = fd_sampler_first_level(&view->base);
+ unsigned end = fd_sampler_last_level(&view->base);;
- for (j = 0; j < (end - start + 1); j++) {
- struct fd_resource_slice *slice =
+ for (j = 0; j < (end - start + 1); j++) {
+ struct fd_resource_slice *slice =
fd_resource_slice(rsc, j + start);
- OUT_RELOC(ring, rsc->bo, slice->offset, 0, 0);
+ OUT_RELOC(ring, rsc->bo, slice->offset, 0, 0);
+ }
}
/* pad the remaining entries w/ null: */
{
struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
- unsigned lvl = fd_sampler_first_level(cso);
- unsigned miplevels = fd_sampler_last_level(cso) - lvl;
+ unsigned lvl;
uint32_t sz2 = 0;
if (!so)
so->texconst0 =
A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
- A3XX_TEX_CONST_0_MIPLVLS(miplevels) |
fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
cso->swizzle_b, cso->swizzle_a);
if (util_format_is_srgb(cso->format))
so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
- so->texconst1 =
+ if (prsc->target == PIPE_BUFFER) {
+ lvl = 0;
+ so->texconst1 =
+ A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
+ A3XX_TEX_CONST_1_WIDTH(cso->u.buf.last_element -
+ cso->u.buf.first_element + 1) |
+ A3XX_TEX_CONST_1_HEIGHT(1);
+ } else {
+ unsigned miplevels;
+
+ lvl = fd_sampler_first_level(cso);
+ miplevels = fd_sampler_last_level(cso) - lvl;
+
+ so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels);
+ so->texconst1 =
A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
+ }
/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
so->texconst2 =
A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- /* ignoring first/last_element.. but I guess that should be
- * easy to add..
- */
- return 0;
+ return is_a3xx(screen) ? 16 : 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
/* I think 32k on a4xx.. and we could possibly emulate more
* by pretending 2d/rect textures and splitting high bits
* of index into 2nd dimension..
*/
- return 16383;
+ if (is_a3xx(screen)) return 8192;
+ if (is_a4xx(screen)) return 16383;
+ return 0;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_CLIP_HALFZ: