freedreno/a6xx: Drop the "alignment" layout temporary.
authorEric Anholt <eric@anholt.net>
Tue, 25 Feb 2020 22:42:33 +0000 (14:42 -0800)
committerMarge Bot <eric+marge@anholt.net>
Tue, 7 Apr 2020 18:02:56 +0000 (18:02 +0000)
It's just 1 for !3d, which means that the align we're doing in that case
is pointless.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3987>

src/freedreno/fdl/fd6_layout.c

index 5a371c173f0aded6e8796b28a489b3cc7e9df1ad..82a04f688e7c58f49b79f481fa7c4b9ecf1becd9 100644 (file)
@@ -81,6 +81,7 @@ fdl6_layout(struct fdl_layout *layout,
        layout->cpp *= nr_samples;
        layout->format = format;
        layout->nr_samples = nr_samples;
+       layout->layer_first = !is_3d;
 
        if (depth0 > 1)
                layout->ubwc = false;
@@ -95,14 +96,6 @@ fdl6_layout(struct fdl_layout *layout,
        if ((layout->cpp == 2) && (util_format_get_nr_components(format) == 2))
                ta = 0;
 
-       uint32_t alignment;
-       if (is_3d) {
-               layout->layer_first = false;
-               alignment = 4096;
-       } else {
-               layout->layer_first = true;
-               alignment = 1;
-       }
        /* in layer_first layout, the level (slice) contains just one
         * layer (since in fact the layer contains the slices)
         */
@@ -169,12 +162,12 @@ fdl6_layout(struct fdl_layout *layout,
                 */
                if (is_3d) {
                        if (level < 1 || layout->slices[level - 1].size0 > 0xf000) {
-                               slice->size0 = align(blocks * layout->cpp, alignment);
+                               slice->size0 = align(blocks * layout->cpp, 4096);
                        } else {
                                slice->size0 = layout->slices[level - 1].size0;
                        }
                } else {
-                       slice->size0 = align(blocks * layout->cpp, alignment);
+                       slice->size0 = blocks * layout->cpp;
                }
 
                layout->size += slice->size0 * depth * layers_in_level;