For atomic operations we really need to avoid executing unnecessary shaders, so for some
tests that just draw a single point we only want one vertex to get processed not 4,
this fixes a number of the atomic counters tests.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
input = (const float (*)[4])((const char *)input + input_stride);
}
+ machine->NonHelperMask = (1 << max_vertices) - 1;
/* run interpreter */
tgsi_exec_machine_run( machine );