}
si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, S_00B21C_CU_EN(0xffff));
- if (sscreen->b.info.num_good_compute_units /
- (sscreen->b.info.max_se * sscreen->b.info.max_sh_per_se) <= 4) {
+ /* Compute LATE_ALLOC_VS.LIMIT. */
+ unsigned num_cu_per_sh = sscreen->b.info.num_good_compute_units /
+ (sscreen->b.info.max_se *
+ sscreen->b.info.max_sh_per_se);
+ unsigned late_alloc_limit; /* The limit is per SH. */
+
+ if (sctx->b.family == CHIP_KABINI) {
+ late_alloc_limit = 0; /* Potential hang on Kabini. */
+ } else if (num_cu_per_sh <= 4) {
/* Too few available compute units per SH. Disallowing
- * VS to run on CU0 could hurt us more than late VS
+ * VS to run on one CU could hurt us more than late VS
* allocation would help.
*
- * LATE_ALLOC_VS = 2 is the highest safe number.
+ * 2 is the highest safe number that allows us to keep
+ * all CUs enabled.
*/
- si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xffff));
- si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(2));
+ late_alloc_limit = 2;
} else {
- /* Set LATE_ALLOC_VS == 31. It should be less than
- * the number of scratch waves. Limitations:
- * - VS can't execute on CU0.
- * - If HS writes outputs to LDS, LS can't execute on CU0.
+ /* This is a good initial value, allowing 1 late_alloc
+ * wave per SIMD on num_cu - 2.
*/
- si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xfffe));
- si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(31));
+ late_alloc_limit = (num_cu_per_sh - 2) * 4;
+
+ /* The limit is 0-based, so 0 means 1. */
+ assert(late_alloc_limit > 0 && late_alloc_limit <= 64);
+ late_alloc_limit -= 1;
}
+ /* VS can't execute on one CU if the limit is > 2. */
+ si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
+ S_00B118_CU_EN(late_alloc_limit > 2 ? 0xfffe : 0xffff));
+ si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS,
+ S_00B11C_LIMIT(late_alloc_limit));
si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS, S_00B01C_CU_EN(0xffff));
}