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glsl: the number of samplers is already calculated so use it
author
Timothy Arceri
<t_arceri@yahoo.com.au>
Sun, 11 May 2014 12:11:21 +0000
(22:11 +1000)
committer
Timothy Arceri
<t_arceri@yahoo.com.au>
Mon, 12 May 2014 21:40:08 +0000
(07:40 +1000)
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/link_uniforms.cpp
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diff --git
a/src/glsl/link_uniforms.cpp
b/src/glsl/link_uniforms.cpp
index 29dc0b1966c28d4257bcc02572b822c11ed01c6c..c7147e0ee8eaf4e926a7bdf2876ebc954061fac7 100644
(file)
--- a/
src/glsl/link_uniforms.cpp
+++ b/
src/glsl/link_uniforms.cpp
@@
-308,8
+308,7
@@
private:
*/
const unsigned values = values_for_type(type);
if (type->contains_sampler()) {
- this->num_shader_samplers +=
- type->is_array() ? type->array_size() : 1;
+ this->num_shader_samplers += values;
} else if (type->contains_image()) {
this->num_shader_images += values;