glsl: remove unused link_assign_uniform_block_offsets
authorTapani Pälli <tapani.palli@intel.com>
Wed, 24 Sep 2014 11:09:23 +0000 (14:09 +0300)
committerTapani Pälli <tapani.palli@intel.com>
Fri, 26 Sep 2014 05:29:10 +0000 (08:29 +0300)
ubo offsets are assigned by link_uniform_blocks since 514f8c7e

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/link_uniforms.cpp
src/glsl/linker.h

index a6683a09b2e1205e503a3e19b0304cc1c1abedba..400e13479330195eec954e85e63834039196cba4 100644 (file)
@@ -771,40 +771,6 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
    }
 }
 
-void
-link_assign_uniform_block_offsets(struct gl_shader *shader)
-{
-   for (unsigned b = 0; b < shader->NumUniformBlocks; b++) {
-      struct gl_uniform_block *block = &shader->UniformBlocks[b];
-
-      unsigned offset = 0;
-      for (unsigned int i = 0; i < block->NumUniforms; i++) {
-        struct gl_uniform_buffer_variable *ubo_var = &block->Uniforms[i];
-        const struct glsl_type *type = ubo_var->Type;
-
-        unsigned alignment = type->std140_base_alignment(ubo_var->RowMajor);
-        unsigned size = type->std140_size(ubo_var->RowMajor);
-
-        offset = glsl_align(offset, alignment);
-        ubo_var->Offset = offset;
-        offset += size;
-      }
-
-      /* From the GL_ARB_uniform_buffer_object spec:
-       *
-       *     "For uniform blocks laid out according to [std140] rules,
-       *      the minimum buffer object size returned by the
-       *      UNIFORM_BLOCK_DATA_SIZE query is derived by taking the
-       *      offset of the last basic machine unit consumed by the
-       *      last uniform of the uniform block (including any
-       *      end-of-array or end-of-structure padding), adding one,
-       *      and rounding up to the next multiple of the base
-       *      alignment required for a vec4."
-       */
-      block->UniformBufferSize = glsl_align(offset, 16);
-   }
-}
-
 /**
  * Scan the program for image uniforms and store image unit access
  * information into the gl_shader data structure.
index 9440794e23fcac508f5fdccc4315e59e0342245c..6ee58589835467f43d6216c57a073fe01b4059b1 100644 (file)
@@ -50,9 +50,6 @@ link_cross_validate_uniform_block(void *mem_ctx,
                                  unsigned int *num_linked_blocks,
                                  struct gl_uniform_block *new_block);
 
-void
-link_assign_uniform_block_offsets(struct gl_shader *shader);
-
 extern bool
 link_uniform_blocks_are_compatible(const gl_uniform_block *a,
                                   const gl_uniform_block *b);