printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
+<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
+etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
fragment programs (intended for developers only)
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
GLboolean newline)
{
static int debug = -1;
+ static FILE *fout = NULL;
/* Init the local 'debug' var once.
* Note: the _mesa_init_debug() function should have been called
* by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
+ /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
+ * etc to the named file. Otherwise, output to stderr.
+ */
+ const char *logFile = _mesa_getenv("MESA_LOG_FILE");
+ if (logFile)
+ fout = fopen(logFile, "w");
+ if (!fout)
+ fout = stderr;
#ifdef DEBUG
/* in debug builds, print messages unless MESA_DEBUG="silent" */
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
/* Now only print the string if we're required to do so. */
if (debug) {
- fprintf(stderr, "%s: %s", prefixString, outputString);
+ fprintf(fout, "%s: %s", prefixString, outputString);
if (newline)
- fprintf(stderr, "\n");
+ fprintf(fout, "\n");
+ fflush(fout);
#if defined(_WIN32) && !defined(_WIN32_WCE)
/* stderr from windows applications without console is not usually