<li>tes - dump shader assembly for tessellation evaluation shaders</li>
<li>tex - emit messages about textures.</li>
<li>urb - emit messages about URB setup</li>
- <li>vec4 - force vec4 mode in vertex shader</li>
<li>vert - emit messages about vertex assembly</li>
<li>vs - dump shader assembly for vertex shaders</li>
</ul>
+<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
accuracy over performance in trig functions.</li>
</ul>
{ "optimizer", DEBUG_OPTIMIZER },
{ "ann", DEBUG_ANNOTATION },
{ "no8", DEBUG_NO8 },
- { "vec4", DEBUG_VEC4VS },
{ "spill_fs", DEBUG_SPILL_FS },
{ "spill_vec4", DEBUG_SPILL_VEC4 },
{ "cs", DEBUG_CS },
#define DEBUG_OPTIMIZER (1ull << 25)
#define DEBUG_ANNOTATION (1ull << 26)
#define DEBUG_NO8 (1ull << 27)
-#define DEBUG_VEC4VS (1ull << 28)
+/* Hole - feel free to reuse (1ull << 28) */
#define DEBUG_SPILL_FS (1ull << 29)
#define DEBUG_SPILL_VEC4 (1ull << 30)
#define DEBUG_CS (1ull << 31)
compiler->scalar_stage[i] = true;
} else {
compiler->scalar_stage[MESA_SHADER_VERTEX] =
- devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
+ devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =