This is to match the gl_ClipVertex output from GLSL 1.20.
Signed-off-by: Dave Airlie <airlied@redhat.com>
"INSTANCEID",
"VERTEXID",
"STENCIL",
- "CLIPDIST"
+ "CLIPDIST",
+ "CLIPVERTEX"
};
const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
#define TGSI_SEMANTIC_VERTEXID 11
#define TGSI_SEMANTIC_STENCIL 12
#define TGSI_SEMANTIC_CLIPDIST 13
-#define TGSI_SEMANTIC_COUNT 14 /**< number of semantic values */
+#define TGSI_SEMANTIC_CLIPVERTEX 14
+#define TGSI_SEMANTIC_COUNT 15 /**< number of semantic values */
struct tgsi_declaration_semantic
{